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MAME 0.219

MAME 0.219

MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there.
On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2.
As always, you can get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

Terms to know for games with traditional playing cards

Most specialized hobbies and interests have their own terminology, and the world of traditional playing cards is no different. Most readers likely have some experience with traditional playing cards and the games that can be played with them, so you are probably already familiar with quite a few common terms and words that are used. But are you sure that you're using the right words? It's easy to learn new terms from other people, but that doesn't guarantee you're giving them the right meaning.
What is the difference, for example, between a court card, a picture card, and a face card? What exactly is meant by a spot card, and are there more common terms for the same thing? What are the proper names for all the four suits, and should we have a preference for "clovers" or "clubs"? As for card games, could you explain the difference between a hand and a trick, and can you distinguish between the stock and a tableau?
I've put together a glossary of terms to help out. If you're already an established card connoisseur, this glossary will help give you a quick refresher course and polish your existing knowledge. If you're quite new to traditional playing cards, this list will help you become more informed. And if you enjoy card handling and games with traditional playing cards, this collection of terms will also prove useful. Whatever the case, knowing a thing or two about the language of playing cards will help us enjoy them and the games we play with them all the more!

Playing Card Terms

These terms relate to playing cards themselves, with common words and phrases relating to how they are made and what they look like.
Ace. The number one card of each suit. Black Lady. The Queen of Spades, also called the Black Maria. Bridge-size. A narrow size playing card with a width of 2.25 inches, contrasted with the more common 2.5 inch wide "poker-size". Color. Spades and Clubs are considered "Black" in color, while Hearts and Diamonds are considered "Red". Deuce. A card with two pips. Cellophane. The protective plastic shrink-wrap that most decks of playing cards are wrapped in. Clubs. English term for the French suit trefle, corresponding to swords (Italian/Spanish), and acorns (Swiss/German). Coating. The protective coating applied in the final stages of the printing process by the playing card manufacturer. Cold foil stamping. The modern method of printing metallic foil (contrasted with "hot foil"), which uses printing plates instead of stamping tools. Court cards. Kings, Queens, and Jacks. Also called "face cards" or "picture cards". Deck. A pack of playing cards, usually 52 cards plus two Jokers. Diamonds. English term for the French suit "carreau", corresponding to coins (Italian/Spanish), and bells (Swiss/German). Embossing. The dimpled "finish" on the surface of the cards themselves; can also refer to the raised surface that are parts of the tuck box design. Face cards. Kings, Queens, and Jacks. Also called "court cards" or "picture cards". Face-down. A card placed so that its back is showing, while its face is adjacent to the table. Face-up. A card placed so that its number or picture is showing. Fanning powder. A white powder (usually zinc stearate) used to improve handling by reduce the friction between playing cards. Finish. The type of embossing used on the surface of a playing card, typically this is smooth or embossed. Foil. A shiny metallic material applied to the surface of a playing card or tuck box, usually by a process of hot or cold foil stamping. Hearts. English term for the French suit "coeur", corresponding to cups (Italian/Spanish), flowers (Swiss), and hearts (German). Hot foil stamping. The older method of printing metallic foil (contrasted with "cold foil"), where a heated die is used to stamp metallic foil onto a playing card at high temperatures. Index. The small numbeletter and suit symbol in the corner of a card that shows its suit and value, especially useful in a fanned hand. Joker. Extra card that comes with a 52 card deck, and used in some games as a wild card or the highest trump. Knave. The Jack of a suit. Marked. A deck that has secret marks integrated into the artwork on the back of the cards, often enabling the suit and rank of the card to be identified. Metallic ink. A liquid ink containing metallic particles which reflect light, usually creating a less intense effect than metallic foil Numerals. Number cards, as opposed to courts, also called "pip cards" or "spot cards". One-eyes. The Jack of Spades, Jack of Hearts, and King of Diamonds. One-way. A back design that isn't symmetrical, enabling cards rotated 180 degrees to be easily identified. Pack. A deck of playing cards, usually 52 cards plus two Jokers. Pasteboards. Another term for playing cards, originating from when the front and back of a card were literally pasted together. Picture cards. Kings, Queens, and Jacks. Also called "court cards" or "face cards". Pip. The large suit symbols on a card (Spade, Club, Heart, or Diamond) Pip value. The numerical value of a card. Poker-size. A standard size playing card with a width of 2.5 inches, contrasted with the narrow 2.25 inch wide "bridge-size". Rank. The ordinal position (number value) of a card in a suit, e.g. 2 of Diamonds and 2 of Clubs have the same rank, while a King outranks a Queen. This is sometimes also called "denomination". Seal. The sticker used to seal a box of playing cards; a practice which originated with tax stamps. Smooth. An unembossed surface. Soft. Card-stock that bends easily. Spades. English term for the French suit "pique", corresponding to batons (Italian), clubs (Spanish), escutcheons (Swiss), and leaves (German). Spot card. Any card from 2 through 10, also called "pip cards", as opposed to "court cards". Spot UV: A secondary printing process which adds a clear gloss coating to selected parts of a card or tuck box in order to add sheen and texture. Stock. The type of paper used for the manufacturing of a playing card. Suicide King. King of Hearts, so named due to the traditional orientation of the sword he usually holds. Trey. A card with three pips. Tuck. Short form for "tuck box", which is the box or case containing the deck.

Card Handling Terms

Many of these terms relate to handling a deck of playing cards, and some of them are especially important for those who do card magic.
Biddle Grip. Taking a deck out of Mechanics Grip by grasping the top and bottom edges, holding it with your thumb on one edge and your index finger on the other edge. Also called "End Grip", this is the most common way to hold a deck along with the "Mechanics Grip". Bridge. A classy flourish where two interwoven halves of a deck spring together. Burn. Reveal and then bury a card. Bury. Place a card at the bottom of the deck, or in the middle of the deck so it can't be easily located Cut. Divide the deck into two packets, and reverse their order. Deal. Pass out cards to the other players. In card games this is usually done from a face-down pack, in clockwise order starting with the player on the dealer's left. Dealers Grip. See under "Mechanics Grip". Dribble. Releasing a deck of cards one at a time from the fingers and thumb so that they fall downwards in a steady flow. Fan. A spread of cards held in a semi-circular shape, with overlapping cards that show the indices. Faro. A shuffling method where the two halves of the deck interweave perfectly like a zipper exactly one card at a time. Flash. Expose a card accidentally while dealing or handling a deck. Flip. Turn a card face up. Flourish. A visually impressive display of skill performed with playing cards. Force. Making a spectator select a predetermined card apparently at "random". Hindu. A shuffling method from Asia where the cards are moved in lengthwise packets. Key Card. A known card in a deck, typically adjacent to the spectator's selected unknown card. Mechanics Grip. Holding a deck squarely in the center of your left hand, as if you were dealing cards for a game. Also called "Dealers Grip", this is the most common way to hold a deck of cards. Outjog. Push out a card from a deck so that its top half is protruding and visible above the other cards. Overhand. A shuffling method where the cards are moved in sideways packets; the most commonly method of shuffling cards. Packet. Part of a deck, usually consisting of a number of individual cards. Ribbon spread. A "spread" of cards across a table or mat. Riffle. A shuffling method where the deck is divided into two packets, and using the thumbs to making the cards fall quickly and interweave together. Scaling. A specialized technique in throwing cards frisbee-style at high speed. Shuffle. Randomizing the cards in a deck by a mixing process. Smear fan. A fan made with one hand, and often using only half the deck. Spread. Showing a hand, packet, or deck of cards face-up, often with cards overlapping. Spring. A flashy flourish where the entire deck springs one card at a time from hand to hand. Square. Straightening the edges of a deck in the hands or on the table. Stacked deck. A deck where the cards are set-up with a pre-arranged order. Strip. Remove low cards from a deck. Thumb fan. A fan made by holding the entire deck in one hand and using the thumb of the other hand to spread it. Vanish. Make something disappear.

Card Game Terms

Many individual card games have their own terms, such as Euchre (Bower, Going Alone, Order Up, March), Cribbage (Crib, Go, His Heels, His Nob, Muggins, Peg, Starter), and Poker (Blind, Check, Hole Card, Straight), so this is not an exhaustive list, but focuses on terms that are common to most card games.
Ace High (or Low). The Ace is the highest (or lowest) ranked card in a suit. Age. Order of priority in play, starting with the player who must first bid, bet, or lead. This usually begins with the player ("eldest hand") on the left of the dealer. Announce. Name a trump suit or show your melds. Ante. A bet or contribution to the pot made before the deal. Auction. The period of bidding before cards are played, to establish the conditions of the game (e.g. the trump suit, how many tricks are needed to win). Bank. The dealer or house in a gambling game. Best. Highest ranking card. Bid. A proposal to win a specific number of tricks or points. Bidder. Any player who makes a bid, or the player who makes the highest bet. Blank. A card worth nothing in a card-point game; or alternatively a hand without court cards. Blank suit. Having no cards of a specific suit, sometimes also referred to as void. Bluff. Pretend you have better or different cards than what you actually have in hand. Buy. Draw from the stock or widow. Carte Blanche. A hand with no court cards (but may contain an Ace), also called a "blank". Case card. The final card of a particular rank that remains in play. Catch. Getting valuable cards when drawing from the stock or widow. Chicane. A dealt hand that has no trumps. Chip. A token or gaming counter used in gambling games in place of money. Coffee housing. Acting or speaking in a way to mislead your opponents about the cards you have in hand. Combination. A set of cards recognized by the game rules as having a scoring value, usually a set of the same rank or suit. Contract. Obligation to win a certain number of tricks or points. Coup. A winning play or bet, or an especially good play. Cover. Playing a card higher than the previous highest card in a trick. Cut-throat. A variant of a partnership game where players play for themselves against the other players. Dealer. The person who deals cards to the other players. Declare. Announce the contract or conditions of play (e.g. name a trump suit, or the number of tricks to be won). Alternatively, this can mean to show and score the valid combinations (e.g. melds) of cards in your hand. Declarer. The person who is the highest bidder, who declares, and then has the aim of making good the stated contract. Discard. Putting an unwanted card to the discard pile, sometimes called "throw off" and used to refer to playing a worthless card in a trick. Discard pile. The cards that have been discarded during pile, usually face up. Doubleton. Holding two cards of the same suit. Draw. Take an additional card, usually from the draw pile or stock, and sometimes from the top of the discard pile. Draw pile. The cards remaining after the deal, also called the stock. Drinking game. Typically has the aim of producing a loser rather than a winner, who must buy the next round. Eldest hand. The player besides the dealer (usually on his left) who receives cards first and plays first; sometimes also called first hand. Exchange. Trade a number of cards from your hand with another player, or draw from the stock and discard the same number (or in the opposite order). Exit. Force another player to win a trick, or get out of being the player who leads. Finesse. Holding back a certain winning card and playing a card of lesser strength in the hope of capturing an extra trick. Flush. A hand of cards of the same suit. Fold. Drop out, usually by turning down your face-up cards. Follow. Play second or third etc after a trick has been "led". Follow suit. Play a card of the same suit as the first card played. Four of a kind. Four cards of the same rank, e.g. four tens. In some games this is called a "book". Full house. A combination of five cards that includes a three-of-a-kind and a pair. Gambling game. A game played for money. Go out. Play your last card, thus getting rid of all cards in your hand. Hand. Cards dealt or held by a player during a game. Alternatively a "hand" can refer to the portion of a game from when the cards are dealt until they are all played. Hand-play. Playing without using a widow. Head. Play a higher card than any thus far played to a trick. Honors. The high cards of a suit (Ace, King, Queen, and Jack, and sometimes also the 10), especially if they have scoring value. Knock. Indicating that all your cards are melded (e.g. in Rummy), or that you won't make a further bet (e.g. in Poker). Lead. Play the first card of a trick; alternatively, as a reference to this card. Long card. A card in your hand in a suit that opponents no longer have. Maker. The player who names the trump suit. Marriage. King and Queen of a suit. Master card. The highest ranked card in a suit that is live or unplayed. Meld. A matched set of three or more cards having the same rank, or having the same suit and being in consecutive order. As a verb, "meld" means to declare or lay out one or more such sets. This term is mainly used in Rummy. No-trump. A declaration where the hand is played with no trump suit. Nullo. A declaration where the aim is to avoid winning tricks or points. Pair. Two cards of the same rank. Partnership. Two or more players working co-operative to win. Pass. Declare that you don't bid or bet, or that you withdraw from the current deal. Pot. The money or chips representing a game's bets, sometimes also called a "kitty" or "pool". Plain card. A non-trump card, sometimes also called "plain suit". Play. Take a card from your hand and use it in a game. Raise. Increase a preceding bet. Renege. A failure to play a required card, usually when you don't follow suit; also called "revoke". Renounce. Play a card other than the suit led. Round. When all players participate once in a deal, bet, or play of a card. Rubber. A set of three successive games; usually so described in matches of Whist or Bridge. Ruff. Play a trump in a trick led with a plain suit. Run. A sequence of two or more cards of adjacent rank, which in some games must be of the same suit; sometimes also simply called a "sequence". Sandbagging. The strategy of holding back cards in a good hand to trap an opponent into a greater loss later in the hand. Sequence. A "run" of two or more cards of adjacent rank, which in some games must be of the same suit. Shedding. Games where the aim is to be the first to get rid of all your cards. Singleton. Holding one card of any suit. Stock. The cards remaining after the deal, also called the draw pile. Three of a kind. Three cards of the same rank, e.g. three tens; sometimes called a "triplet". Tops. Highest cards in a suit. Trick. One card from each player, usually won and taken by the player who played the highest or best card. Trick-taking. Games based on the principle of trick-play. Trump. A selected suit that outranks the other suits, e.g. a Two of a trump suit will beat a King of any other suit. As a verb, "trump" means to play a trump card that beats other non-trump cards. Turn. In rotation, a player's opportunity to deal, declare, bet, or play. Turn up. A card placed face-up after the deal, to determine (or propose) the trump suit. Unload. Get rid of the dangerous cards from your hand. Void. Having no cards of a specific suit, sometimes also referred to as "blank suit". As a verb, "void" means the act of discarding all cards of a suit to achieve this. Widow. Extra cards that are dealt face-down at the start of the game which don't belong to a particular player; often a player is given opportunity to exchange some cards with it. Wild card. A card that can be used to represent the rank/suit of any other card (as allowed by the game rules), usually as designated by its holder. Youngest hand. The player last in turn to bid or play (contrast with "eldest hand"). In two player games this is the dealer, who is sometimes also called a "pone".

Solitaire Game Terms

Solitaire or patience games often have their own terminology, so a separate section has been devoted to this.
Available. A card available to be played or transferred in the layout, and which is not blocked. Blocked. A card that that is partially or completely covered by another card, and thus not available to be played or transferred in the layout. Build. Transfer and lay cards in the tableau. Build up. Laying cards on a Foundation card in ascending order of rank. Build down. Laying cards on a Foundation card in descending order of rank. Cascade. Cards built on each other, but where the indices of all the cards are still visible. Center. Part of the layout in the middle. Column. Cards in a vertical line extending toward you, where the may cards overlap but show their indices, usually in a tableau. File. A column in the tableau. Foundation. A card in the center on which other cards are built up or down, often an Ace or a King. Hand. The draw pile or stock that remains after the tableau is laid out. In Sequence. A requirement that cards be placed on one another exactly one higher (or lower). Layout. The prescribed arrangement of cards dealt out, consisting of the tableau, and possibly a stock and foundations. Re-deal. After the initial stock has been used, to use the cards from the Waste pile. Row. A line of cards side by side, where the cards may overlap but still show their indices. Space. A vacancy in the tableau as a result of removing the cards of one pile. Stack. Cards placed on each other so only the top card is visible. Tableau. The prescribed arrangement of cards dealt out, i.e. the layout excluding the stock and foundations; in some games the tableau refers to the entire layout. Talon. Cards turned up from the stock or hand and laid aside in one or more packets as unwanted or unplayable; sometimes also called a "waste" or "waste-pile". Waive. Being able to lift a card and play the card below it. Waste. See under "Talon". Wrapping. Allowing a sequence where an Ace can continue from a King; also called "Building around the corner".
Author's note: I first published this article at PlayingCardDecks here.
submitted by EndersGame_Reviewer to boardgames [link] [comments]

MAME 0.219

MAME 0.219

MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there.
On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2.
As always, you can get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

MAME 0.219

MAME 0.219

MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there.
On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2.
As always, you can get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to cade [link] [comments]

Cardano in 2016

Back in 2016 in Japan, the ADA token graphic looked a lot like a poker chip.
I had read several people say Cardano started as a gaming platform and that has been denied.
This from the Internet Archive from 2016:
https://web.archive.org/web/20160320233051/http://www.adacoins.com/
Google translated from the original Japanese language website below:
With CARDANO, you can bet on the ADA and enjoy the game between users. The world's first attempt to provide a game environment that users, as well as operating organizations, can not make any mistakes has attracted attention.
The number of ADA coins issued is limited to 63 billion, just like the 21 million issued bitcoins, and as the number of ADA holders increases, the scarcity value increases and prices can be expected to rise.
A company called "Input Output Hong Kong" (commonly known as IOHK) based in Hong Kong. There, Charles Hoskinson, the development leader, is the founder of BitShares, former CEO of Ethereum, and director of the Bitcoin Education Project and CEO )is. He is a key person in the cryptocurrency industry. "CARDANO" is Charles's latest project, which played an important role in the forefront of cryptocurrency.
Input Output Hong Kongbr Charles Hoskinson IT entrepreneur and mathematician living in Colorado. Studied number theory and mathematical theory at Metropolitan State University, University of Colorado at Boulder and progress to the field of cryptography. In 2014, we achieved the fourth fastest and most expensive funding in the history of the United States with the crowdfunding of Etheriam's cryptographic currency Ether. Continued research on the theme of "cryptographic currency" and "decentralized society" and participated in numerous startups.
Founder of BitShares, former CEO of Ethereum, Chief of Education and Chief Executive Officer of the Bitcoin Foundation.
submitted by docelder to CryptoCurrency [link] [comments]

Congratulations to the BBCAN5 Prediction and Pool Trophy Winners (plus Gen Info on Trophies)

Remember BBCAN5? If you missed it, you may have missed the best Canadian offering yet. For once, the newbie/vet paradigm worked pretty solidly and we met some memorable characters on our way to a unanimous victory and "perfect game" from second timer Kevin Martin (GarlicxToast - Check out his AMA Here and Here(CAN3). Kevins win generated trophies for a record 359 redditors. Most of you have waited very patiently while the flair system was built and trophies were added to it. Everyones wait ends today.
For 318 redditors, a BBCan5 Prediction trophy has been added to their display case. The prediction trophy for this season is a stack of poker chips, meant to represent Kevin's gambles in the house as well as his well-known poker career outside of it. This marks the second trophy for 41 of you while 266 bring home their first piece of subreddit hardware. Congratulations!
52 redditors were the lucky recipients of Kevin in their subreddit pool for BBCan5 and will be awarded this seasons pool trophy - a replica Piggy Martin. Few could forget Kevins stuffed pig that was closely linked to him by everyone from feedsters to show editors. Piggys fate was debated weeks after the shows finale but these winners will not be. Four of you pair this trophy with a previous one. Nice work everyone!
Seven of this years trophy winners will be especially happy with the results. Whether adding one or two trophies to their collection, Kevin's win means that they now share the current overall lead with three trophies in total. A special congratulation to these users!
tjstanley sallypiece streegul momijikun That_Rabbit MasterPooBlaster aaa27070
They join these users who already had three trophies
wheaser _GIROUXsalem gorilladanny PM_ME_YOUR_PARM
New flair stuff meant the trophies had to be redrawn. Since I was doing it, I decided to update some of the older "generic" trophies if I felt like it.
With these winners, we now have more than 1000 trophy holders. Almost double where we were a year ago!
If you think you should have a trophy and you do not, please wait an hour or so. If it still isn't there, PM me or the mod team. This goes for any trophy any season prediction or pool.
Good luck to everyone still alive in the BB19 games!
submitted by diary_room to BigBrother [link] [comments]

Meeple of the Week - gamerthrowaway_

Greetings board gamers! In an effort to spotlight some standout members of the /boardgames community, we present to you the Meeple of the Week! Every week we'll be interviewing Reddit board gamers and presenting their profiles so you can get to know them better.
This week's Meeple of the Week is gamerthrowaway_

Real life

My name's Grayson, currently based in the capital of the Commonwealth of Virginia (RVA All Day!) and I get the ironic joy of being able to walk up to folks and say "Hi, I'm from the government and I'm here to help you" as I've worked in higher education for most of my life. Currently I support a large finance ERP application and have the role of a "mutant" as I've heard it called (someone who speaks and can do both arcane technical functions and regulatory/functional tasks). My parents were teachers, and they taught teaching method (lesson plan creation, classroom management, conceptual education), and that's helped as I've become the teacher of our game group (and to an extent, professionally on occasion although it's not my primary role).
Other hobbies would amount to travel and for a long time, music. I grew up in a household which valued travel and I saw a large swath of the US as a child. On the music front, my first job was video editing on old U-matic and SVHS decks (and an Amiga when we did overlays) and out of that, I took an interest in A/V production. For years I operated a mobile recording (audio) setup and would record bands in clubs from rock and punk, to jazz, and eventually orchestras. Some of that stuff I'd burn a lot of effort editing and mixing and actually saw release, but most of it was for reference by the bands or club operators (which is fine, albeit it pays less). It was a side gig while I worked a day job, and ultimately loading in pounds of racks and bags of mics at 2AM on a Wednesday to get up at 7 and go to work takes it's toll. Studied a lot of math and sound theory and there was one point where my gear was worth well over what the family car was, I've been slowly divesting myself of it to keep just the core pieces I want (mostly a set of mics I like, a preamp/adc box, and a single recorder to feed it all too). I sort of miss it, but not really.

Introduction to Board Gaming

How did you get introduced to Board Gaming? I got into gaming at an early age; when we were old enough to hold cards correctly and play by the rules, we could sit at the adult's table after dinner and play games of trump, dominos, and Pictionary with the extended family. A large chunk of the holidays was taken up by games (because we didn't have TV) and that's a tradition that my parents, spouse, and I continue now. In the mid/late 90s, I was introduced to Illuminati and Car Wars which gave me something to do other than play copious hours of Magic. I sort of plodded along until around 2005 when I discovered Carcassonne, Catan, and later Dominion. It wasn't until almost late 2012, early 2013 when my gaming really kicked up a notch as I was getting too old to slug around my recording equipment. Oddly enough (and I think this is emblematic of the hobby in many ways given correspondence with FLGS operators), I didn't know about BGG until almost 2014...

Gaming Habits

Do you customize your games? If so, can you describe one of the games you customized? I do, whether it's for function (as most of my economic games are modified for) or form (most everything else), I'm perfectly happy to tinker with it. My most spectacular one is probably my copy of Indonesia (example shot: http://imgur.com/dhzcH2d ) which at this point the stuff we use is completely custom in one way or another. Over the last year, I've taken the redrawn board image from BGG, blown it up to 150%, fixed a few more noted issues, redone a lot of the line work in places for contrast, and did a 6 piece mounted board of it. Redid all of the deeds on tiles to match the font of the new map, went to dice for ship capacity counters to get rid of Hull Capacity (which I edited out of my map’s image). Made my own tarot sized cards to fix the printing errors on the tiny ones. Printed and laminated the bid sheets so you don't have to do math, and I store it all in the giant white box (and I did a new label for the top and sides) so both plano boxes and the board all fit. I'm crafty enough due to previous work with an old version of Photoshop from college that I can generally make my own stuff. My copy of Glory to Rome is in a custom box that I used part of the European edition's cover for and redid the text and layout for it while my Container box http://imgur.com/RaUoAbL is from scratch. Working on one for Pax Pamir this summer that will be about the size of the Porfiriana collector's edition so I can store the expansion and special coins for it all in one spot. I've even clipped/rounded the corners on my Fire in the Lake set (the support/against/terror markers). I’ve thought about printing a super sized Fire in the Lake set and getting bigger pieces and custom chits and everything. Did up plans for what I’d need one afternoon but never got around to it.
On the accessories front, I’m almost as a bad as a teenage girl. I have a dice tower that was homemade as a gift from my father in law, a nice dice tray (because gamers basically fit into one of two styles, and I discovered I’m firmly in the Vegas Roll style), play mats, wooden boxes (for ONUW and little wooden ones for my set of Twilight Struggle in particular), glow in the dark dice, custom dice boxes, D6s made from bull horns, and a metal hexagonal cylinder die. I’ll even track down custom dice for certain games. I get non-foam core custom inserts when I can and if I’m super desperate i’ll build my own. Both mini (hidden money) and full sized poker chips for games, and a portable (and really loud) bluetooth speaker to play ONUW with. Used to have nice metal bowls for chits/counters and lost them at Origins last year, went to silicon cupcake holders for travel. I think the next thing I’m going to get is likely to be a small cork board and stand for it (ala the Eldritch Horror post from a while ago) to make a modular card/info display.
How often do you play games? Who do you play with? Where do you play? Living in at the edge of the BosWash megalopolis, my metro area is large enough that I can play games about 3 or 4 days in public every week if I wanted to. In particular, RVA has a burgeoning craft brew scene and two of the places host a weekly game night for board gamers. The Tuesday night one in particular is my favorite and I see about 10 regulars (of a crowd of about 20 each week). We run the gamut from lighter fare like Red7, Resistance, One Night Ultimate Werewolf, and Carcassonne to general games like Orleans, Neue Heimat, or Eldritch Horror while topping out at the heavy stuff like Terra Mystica and Indonesia. At 4 hour evenings (for either Monday or Tuesday), we have an opportunity to really flesh out some stuff. Monday night’s event is different and I don’t get out quite as much to that anymore due to work. Meetup is clutch for this as it really helps with the organization. At home, my wonderful spouse is my partner in crime and we play a number of 2p games like Ginkgopolis, 1989: Dawn of Freedom or Roads & Boats. So yeah, outside of the home, the slim majority of my gaming is in public at the pub with some friend’s places coming in a distant third. The one place I don’t game is at the game store. I did as a child when I lived in Maine for a period of time, but I don’t here, it’s not a conducive environment IMHO.
Do you have a Board Game Geek profile you are willing to share? 143245

Favorites

What is your Favorite Game? Fire in the Lake, Indonesia, 1989: Dawn of Freedom, or Glory to Rome (all 9/10 on BGG for me)
What is your Favorite Underrated Game? Kigi or Kulami (both at 2p)
Who is your Favorite Designer? Jason Matthews or Carl Chudyk
What is your Favorite Publisher? GMT Games, hands down.
What is your Favorite Component in a board game? Cards
What is your Favorite Gaming Mechanic? The CDG decision space of "op points or event." If not that, auctions.

Versus

FIGHT! WINNER
Cards: Sleeved vs. Unsleeved Sleeved if OOP/difficult to replace.
Theme vs. Mechanics Mechanics
Vertical vs. Horizontal box storage See extra questions...
Cooperative vs. Competitive Competitive
Short games vs. Long games Long
Ticket to Ride vs. Catan Ticket to Ride
Agricola vs Caverna Caverna
Castles of Mad King Ludwig vs Suburbia Castles of Mad King Ludwig

Q&A

What game can you not stand or refuse to play? Terra Mystica (had it, played 7 or 8 times in person, even more online, traded it away)
What's the most memorable gaming experience you've had? I'm pretty sure I've told this one before but I can't find the post on short notice. One Night Ultimate Werewolf, 5p (four of whom were experienced, one newbie), doppelganger, seer, revealer, insomniac, alpha wolf, tanner, and some other stuff that's inconsequential. Two sisters, my spouse, myself, and a young guy (the newbie). I'm the Alpha Wolf, I swap one of the sisters for the Insomniac and look into the center to see the tanner which does me a fat bit of good. Wakeup, claim to be the doppel of the seer to say the tanner is in the center. My spouse launches into how they were the doppel (and we both guessed the right seer, I got lucky there). We're going on and on and finally the newbie says "none of that matters, because I know where the werewolf is, it's this lady over here" to which he falls neatly into the revealers trap of no proof. She turns to her sister (the seer) and with a perfectly innocent face says "liar, I'm the Insomniac and I'm still the Insomniac." This goes back and forth and the argument naturally devolves into 2 on 2 (with the seer being the unknown). Her sister looks at her and says "are you really the insomniac" and she sells it. Three on two voting for the revealer. The howls of rage from my spouse and the revealer were worth it. Parting comment overhead that night was "you are not getting a ride home with me, I don't even know you anymore." I almost cried I laughed so hard.
Where do you buy games? Should you support your FLGS or just buy it cheaper online? I buy so few games anymore that I'll pick up at the largest chunk at my LGS. They do a major dent/ding operation at half off...
How many games are in your collection? BGG says about 65. I'd like to drop that to about 50 if I could.
What does /boardgames mean to you? It's interesting, this is sort of an evolution. Now it's a place to come and answer questions, and have general chat. I have met some really great folks specifically through here (the Fire in the Lake PBEM game last fall being the unifying thread). There are some rough edges (I guess expected on reddit), but overall, it could be monumentally worse.
If you could only keep 10 games in your collection, what 10 would they be? Tough stuff, but this week I'd say in no particular order:
My parents have a set of Wizard is why that was left off. That last one is a tossup. Sekigahara, Twilight Struggle, and a bunch of others were in the running and that 10th spot was the toughest to determine.
Is there anything else you'd like to add? Other topic tidbits:
bonus questions:
  1. Whats my game organization system (why are titles where they are)? As a reference, COMC: http://imgur.com/hEP2ie3 (that's like +90% of it. Some stuff from origins this year is on the next shelf down which is accessories and hasn't been organized yet).
  2. What’s my BGG use name a reference to?
  3. Guess why I have this for a reddit login.
  4. Look at my collection ratings (and formerly owned) and tell me two games I should try, one long and complicated, one short. Both opaque and interactive. (this is the WSIG post condensed into a nutshell)
  5. Reconcile how I can immensely enjoy things like Indonesia or Ora & Labora which are deterministic/no-luck games and seemingly luckfest games like Red7 or Pandemic The Cure. Where does NSDM or Twilight Struggle fit into this?
Past Meeples of the Week
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poker chip holder display video

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This is a beginner level tutorial, which is a great introduction to casting suspended objects in clear epoxy resin using a ready-made silicone mould.Music: A... Learn to Play Poker in no time: https://www.youtube.com/playlist?list=PLLALQuK1NDrh8fn1zxL3e8i_fjYi0e_0_Our poker tutorial is a great way to learn the card g... Learn to Play Poker in no time: https://www.youtube.com/playlist?list=PLLALQuK1NDrh8fn1zxL3e8i_fjYi0e_0_Our poker tutorial is a great way to learn the card g... Share your videos with friends, family, and the world access, reproduce, download, distribute, transmit, broadcast, display, sell, license, alter, modify or otherwise use any part of the Service or any Content except: (a) as expressly authorized by ... Nick from the OP-Poker team is back with another video for PokerStars School introducing us to the new feature just launched on PokerStars where you can now ... Here is a nice way to display all the Poker Chips you collect on your travels. The small one holds 26 and the large one holds 48. Come see us at 802 Walton D... Donate- https://www.paypal.me/scolarowoodworks making a challenge coin display case

poker chip holder display

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