Steam Workshop::Sega Sonic Music

sonic 3 music carnival night zone act 2 extended

sonic 3 music carnival night zone act 2 extended - win

MAME 0.216

MAME 0.216

With the end of November in sight, it’s time to check out MAME 0.216! We’ve addressed the reported issues with last month’s bgfx update, and made a whole lot of little improvements to MAME’s internal user interface. In particular, setting up controls should be easier, and several issues affecting macOS users with non-English number format settings have been fixed. Some of the issues caused bad settings to be written to INI files. If you still don’t see the filter list panel on the system selection menu, try removing the ui.ini file.
This month, we’re able to present two unreleased 1970s prototypes from Italian developer Model Racing: their internal code names are Cane and Orbite. With the assistance of former Model Racing employees, the source code was extracted from the original disks. These games are incomplete, but they provide a unique look into early CPU-based arcade development. Game & Watch titles continue to be emulated, with the addition of Mario The Juggler, and the panorama screen Mickey Mouse and Donkey Kong Circus games in this release.
This release brings GameKing emulation to MAME. The system-on-a-chip used in this low-cost, low-resolution hand-held console from the early 2000s has been identified and emulated. Games for the colour-screen GameKing III are also playable. Acorn BBC Micro emulation has been re-worked to support internal expansion boards, and a number of additional peripherals are now available. ZX Spectrum emulation has been enhanced with better open bus read behaviour and support for two Miles Gordon Technology peripherals.
Of course, these are just the highlights. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.216

MAME 0.216

With the end of November in sight, it’s time to check out MAME 0.216! We’ve addressed the reported issues with last month’s bgfx update, and made a whole lot of little improvements to MAME’s internal user interface. In particular, setting up controls should be easier, and several issues affecting macOS users with non-English number format settings have been fixed. Some of the issues caused bad settings to be written to INI files. If you still don’t see the filter list panel on the system selection menu, try removing the ui.ini file.
This month, we’re able to present two unreleased 1970s prototypes from Italian developer Model Racing: their internal code names are Cane and Orbite. With the assistance of former Model Racing employees, the source code was extracted from the original disks. These games are incomplete, but they provide a unique look into early CPU-based arcade development. Game & Watch titles continue to be emulated, with the addition of Mario The Juggler, and the panorama screen Mickey Mouse and Donkey Kong Circus games in this release.
This release brings GameKing emulation to MAME. The system-on-a-chip used in this low-cost, low-resolution hand-held console from the early 2000s has been identified and emulated. Games for the colour-screen GameKing III are also playable. Acorn BBC Micro emulation has been re-worked to support internal expansion boards, and a number of additional peripherals are now available. ZX Spectrum emulation has been enhanced with better open bus read behaviour and support for two Miles Gordon Technology peripherals.
Of course, these are just the highlights. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

MAME 0.216

MAME 0.216

With the end of November in sight, it’s time to check out MAME 0.216! We’ve addressed the reported issues with last month’s bgfx update, and made a whole lot of little improvements to MAME’s internal user interface. In particular, setting up controls should be easier, and several issues affecting macOS users with non-English number format settings have been fixed. Some of the issues caused bad settings to be written to INI files. If you still don’t see the filter list panel on the system selection menu, try removing the ui.ini file.
This month, we’re able to present two unreleased 1970s prototypes from Italian developer Model Racing: their internal code names are Cane and Orbite. With the assistance of former Model Racing employees, the source code was extracted from the original disks. These games are incomplete, but they provide a unique look into early CPU-based arcade development. Game & Watch titles continue to be emulated, with the addition of Mario The Juggler, and the panorama screen Mickey Mouse and Donkey Kong Circus games in this release.
This release brings GameKing emulation to MAME. The system-on-a-chip used in this low-cost, low-resolution hand-held console from the early 2000s has been identified and emulated. Games for the colour-screen GameKing III are also playable. Acorn BBC Micro emulation has been re-worked to support internal expansion boards, and a number of additional peripherals are now available. ZX Spectrum emulation has been enhanced with better open bus read behaviour and support for two Miles Gordon Technology peripherals.
Of course, these are just the highlights. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to cade [link] [comments]

Behold! The Winter of Our Discontent is Over!

For it is with only the greatest exuberance that I am free to announce the release of the next iteration of the world's greatest soundpack: The Feature Length SoundPack V1.FUNK! Featuring more tunes and funkier beats than ever before, everyone's favorite soundpack returns with a vengeance just in time for summer!

Track List

Battlefield

X04 - Battlefield - Silver Will (Arrange) [Sora no Kiseki]
T02 - Menu (Super Smash Bros. Melee) - Conflict's Chime(Long Version) [Bravely Default]
X25 - Battlefield Ver. 2 - Scars of Time [Chrono Cross]
W21 - Battlefield (Melee) - Kaine (Escape) [NieR]
W23 - Multi-Man Melee 1 (Melee) - Map F[Fire Emblem Fates]
So when choosing the songs for this pack over the last few years, I matched songs to stages based on colors and feel. Battlefield(Brawl) was always one of the best stages to choose for, because of the myriad of colors that he background would become over the course of matches. Combining this with the perfectly neutral grays of the stage itself, it left itself open to any sort of song, although it seemed to lend itself more to the melodic than the bass-centric, due to the lighter colors in the sky. There is a tendency for my songs here to evolve as they go on, to better match the sky's changes. It should be noted, that though the songs were picked for Brawl's Battlefield, the Melee is still perfectly good with it. It's just not the focus.
MP's Pick - Conflict's Chime -Long Version-

Smashville

N01 - Title(Animal Crossing) - Arashi no Saxophone 5 (Theme of Yagami Team) [King of Fighters XIII]
N02 - Go K.K. Rider! - Theme of Laura [Silent Hill 2]
N03 - 2:00 a.m. - Zero [Ace Combat Zero: The Belkan War]
N06 - Town Hall and Tom Nook's Store - The Road to Tomorrow Follows Behind You [Wild Arms V]
N05 - The Roost - Sophisticated Fight(Remix) [Sora no Kiseki Zanmai]
Smashville is always an interesting stage to choose for. It's browns and almost oranges make for an interesting base to work with, allowing for everything from jazz to flamenco, and the fact that it changes appearance during different times of the day means that I can have more variation in what I do. For example, Theme of Laura is a song meant only for the night version, that could normally never cut it as fight music (it's just too laid back). But thanks to the night stage and it's cool blues, I could fit it in just fine. The only problem I have is the Saturday nights, which I don't have anything set for. Each song, being Feature LengthTM, takes up a ton of space, and I just couldn't justify that for 1/21st of the week.
MP's Pick - Zero

Pokemon Stadium 2

H01 - Pokemon Main Theme - vs. Final Boss (Bittercold Last Battle) [Pokemon Mystery Dungeon: Gates to Infinity]
H03 - Road to Viridian City (From Pallet Town/Pewter City) - Each Promise (Theme of Elizabeth Team) [King of Fighers XIII]
H02 - Pokemon Center - La Mer [Suikoden IV]
H04 - Pokemon Gym/Evolution - Weak Executioner II [Blazblue: ChronoPhantasma]
H05 - Wild Pokemon Battle! (Ruby / Saphire) - NGAHHH!!/Spear of Justice [Undertale]
Pokemon Stadium was always an easy pick. It's blue. It's pretty much -just- blue. So pick some blue shit. I mean sure, you've gotta make it battle-like enough that it matches the generally sharper geometry, but there's a lot of flexibility in that condition alone, leading to tracks like La Mer. There's not really much else to say here.
MP's Pick - La Mer

Green Hill Zone

U01 - Green Hill Zone - Metal Harbor [Sonic Adventure 2: Battle]
U04 - Angel Island Zone - May's Theme(Starry Story) [Guilty Gear Xrd -SIGN-]
U02 - Scrap Brain Zone - Combat Night (ATS Version) - For Parhelion Peak Act 1 [Sonic: After The Sequel]
U03 - Emerald Hill Zone - Espresso With Bayonetta - For Cyan City Act 3 [Sonic: After the Sequel]
U06 - Sonic Boom - Blue Water Blue Sky [Guilty Gear XX]
U07 - Super Sonic Racing - Wave Ocean - The Inlet [Sonic 2006]
U08 - Open Your Heart - Rooftop Run [Sonic Unleashed]
U10 - Sonic Heroes - Sweet Soul Brother -B.B. Rights Mix- [Jet Set Radio Future]
U11 - Right There, Ride On - Escape From the City [Sonic Adventure 2: Battle]
U12 - HIS WORLD (Instrumental) - Aquarium Park Act 1 [Sonic Colors]
U13 - Seven Rings in Hand - Purity Soldiers [King of Fighters XIII]
Oh Green Hill Zone. The most Sonic of all stages, and boy does it feel it. This was a stage where matching the color and feel meant that a lot of sonic music got in, just because they already were designed for it. Expect a lot of upbeat guitars, some upbeat synths, upbeat everything, really. This was a fun stage to work with, using those bright greens and browns, and I tried to match the simplicity of the design as well as I could. Returning users will see that this is the first stage on this list to undergo any sort of significant change, due to my desire to get the repeat Like a Dragon off the stage, and to work in some funkier tunes from the Jet Set Radio collection. I'm really happy how this stage turned out this time around, so I hope you all will be too!
MP's Pick - Aquarium Park

Delfino's Secret

A13 - Delfino Plaza - Teknopathic -Pop n' Disco 80's Mix- [Ollie King]
A07 - Title / Ending (Super Mario World) - Katamaritaino (Roll Me In) [Katamari Damacy]
A08 - Main Theme (New Super Mario Bros) - Death by Glamour [Undertale]
A14 - Ricco Harbor - A Crimson Rose and a Gin Tonic (YMCK 8bit Mix) [Katamari Forever]
A15 - Main Theme (Super Mario 64) - Love Everlasting [Katamari Damacy Remix]
Delfino's. Goddamn. Secret. Visually, it's a great stage. I actually like it quite a bit. But apparently, they couldn't decide what colors to use with it. So they picked ALL OF THEM. This stage has given me so many headaches, as it really throws off the synestesia formula I've worked so hard to build. So instead of thinking, what would go well with the primary colors of this stage, I had to think, what game has enough colors that it's music could handle this chaos? And so we arrived at the Katamari. Initially, 4 out of the 5 songs here were Katamari vocal tunes, but in the interest of tournament play and not getting weird looks from my friends, I tuned that down to 2. As you can see, this is another stage to get a short rework, removing the Splatoon Final Boss theme, because I felt it was always the odd one out, both in the pack and on the stage. Replacing it is my favorite from the JSR collection, Teknopathic 80's mix. I've always had a soft spot for disco pop, let alone Naganuma disco pop, so in my efforts to funkify the pack, this one was a no brainer (after extensive testing). I'm happy to say that the stage finally has a full tracklist of strong songs, and I'm confident the new addition will not disappoint.
MP's Pick - Teknopathic

Bowser's Castle

A21 - Luigi Circuit - So Long-eh Bowser! [Portrait of a Plumber]
A22 - Waluigi Pinball - The Wretched Automatons [NieR]
A23 - Rainbow Road - Anti-Soul Mysteries Lab [Castlevania: Lament of Innocence]
R05 - Mario Tennis/Mario Golf - A Stranger I Remain [Metal Gear Rising Revengeance]
Bowser's Castle is an odd stage for me. It largely fills the role, at least color-wise, that Norfair already filled. But due to it's darker, less electronic, and more gothic feel, I could put a couple of the old Drac's Cass songs on here without them seeming out of place. So it's got a few slow burn songs, like the Wretched Automatons and So Long-eh Bowser, a hype up song in A Stranger I Remain (another new addition, replacing Cross Thought from last pack), and Gothic Disco in Anti-Soul.
MP's Pick - So Long-eh Bowser

Fountain of Dreams

A17 - Fountain of Dreams (Melee) - Archer of Destiny [Phantasy Star Online 2]
Q02 - Gyromite - Love You Love You Love [Mighty Switch Force]
Q01 - Famicom Medley - Maze of Life [Persona Q]
Q13 - Power-Up Music - Like a Dragon (Girl Pop Mix) [Persona 4 Arena Ultimax]
Q14 - Douchuumen (Nazo no Murasamejo) - Fly Me to the Moon(Climax Mix) [Bayonetta]
Fountain of Dreams may be my favorite stage to work with in this game. It's reflective blues and purples, with the cool yellows in the background, lend themselves very well to smooth, melodic electronic music. Synths feel at home here, as does smooth jazz, and it can blend laid back songs and high intensity songs effortlessly. I always feel it's a waste when people just stick some drum and bass kirby here, when there's so much more that can be done! But I digress. The point is it's a great stage. Go play it.
MP's Pick - Love You Love You Love

Wario Land

M01 - WarioWare, Inc. - Look Pimpin [Mad World]
M02 - WarioWare, Inc. Medley - Guns and Roses [Baccano]
M08 - Ashley's Song - Vela Nova -CD Version- [Sonic Rush]
M07 - Ashley's Song (JP) - Scourge Sisters [Homestuck]
M06 - Mike's Song - Baccano no Theme! [Baccano]
M05 - Mike's Song (JP) - Who Is Queen (Theme of Female Fighters Team) [King of Fighters XIII]
M04 - Mona Pizza's Song - Dummy! [Undertale]
M03 - Mona Pizza's Song(JP) - Title Theme [Wan Nyan Slash]
Wario Ware, now Wario Land, is a bit of a strange beast. It used to be good for jazz, brass, hip hop, and chiptune. Then they redid it, as Wario Land! And it changed... Nothing. Every single thing that used to work for the other stage still works for this. It always seemed to have a bit of attitude that other stages didn't, leading to Look Pimpin' and other songs I wouldn't really risk putting on other stages. The red and gold remains as versatile as the blue and purple from the old stage were, and the fact that the old stage remains available as a party stage means the old things ain't going anywhere. Kuma Kuma Circus was taken out as part of my ongoing fight against too much P4A music in packs everywhere, with its replacement being another Naganuma funk classic, Vela Nova. It may not be Jet Set in name, but I'll be damned if it isn't Jet Set just the same.
MP's Pick - Guns and Roses

Final Destination

X05 - Final Destination - Aqua's Song - Brave Version [Fire Emblem Fates]
T01 - Credits (Super Smash Bros.) - Beyond The Bounds [Zone of the Enders 2]
T03 - Opening (Super Smash Bros. Melee) - The Ruined City of Kishgal [Ys Zanmai]
W25 - Final Destination (Melee) - Shudder [Einhander]
W31 - Giga Bowser (Melee) - Song of the Ancients (Fate) [NieR]
Final Destination is another really fun stage to work with. Musically, it's bright neon purple and gray contrast make it a harsher fountain of dreams. It lends itself wonderfully to harsher electronic songs than perhaps any other stage, such as Shudder, and Beyond the Bounds(which I never thought I'd get to put in any stage), and it's evolving background supports evolving songs, as well as clear vocals as in Aqua's Song, Shudder, Song of the Ancients, and Beyond the Bounds again. That doesn't mean it isn't good for other genres as well. The weakest link from last pack, IDOLA: The Strange Fruits, is now out, replaced with a melodic, synthy number in The Ruined City of Kishgal, home to the violin/synth fusion I love so much in the rest of the pack.
MP's Pick - Aqua's Song -Brave Version-

Yoshi's Island

E02/E27 - Obstacle Course - Bollywood/Another Winter [Scott Pilgrim vs. The World]
E01 - Ending (Yoshi's Story) - The Won-Stoppable Wonderful 100 (English Version) [The Wonderful 101]
E03 - Yoshi's Island - Katamari on the Rocks [Katamari Damacy]
E05 - Flower Field - Mount Wario [Mario Kart 8]
E06 - Wildlands - Loveable Yandere [No More Heroes 2: Desperate Struggle]
Yoshi's Island is an interesting stage to work on, and a terrible one to play. Generally, it works well with lighter and fluffier stuff, not quite as guitar based as GHZ, but maybe some brass, maybe some acoustic. Maybe some katamari, even. The changing seasons certainly seem to pose a problem, but in reality, they don't change the feel of the stage much at all. The worst they do is mess with the first song(or 2, as it stands) in the list, which can only pretty much play their first minute or so before they get cut off each time. The cyclical nature of the season rotation (starting with a random season each time) makes it difficult for songs to evolve in time, as FD and Battlefield do. Therefore, it is important to pick songs that work with any color scheme at any time, so long as it remains pastel. These factors limit the stage's appeal, as well, resulting in a weaker tracklist overall than some other legal stages. The highlights, however, more than make up for it.
MP's Pick - Lovable Yandere

Distant Planet

L06 - Main Theme (Pikmin) - Planet Wisp [Sonic Colors]
L01 - World Map (Pikmin) - Final Boss (Phase 2) [Pokemon Super Mystery Dungeon]
L07 - Stage CleaTitle (Pikmin) - Map A4 [Fire Emblem Fates]
L02 - Forest of Hope - Turn the Tides [Avizura]
L04 - Ai no Uta - Playing For Keeps [Muramasa Arrange]
L08 - Ai no Uta (French Version) - Deep Mountains, Dark Valleys [Muramasa Arrange]
L05 - Tane no Uta - The Sun Rises [Okami]
Distant Planet. Project M's one and only true "forest stage." The olive tones allow for a much different song selection than the majority of the stages, being well suited to flutes, pianos, and generally a more Eastern orchestral feel. A good number of the tracks here are Japanese influenced, or Celtotropic, things outside the bounds of what most stages can support. And the way the lighting and the rain sounds come in allow for even more variety than normal. This time around, I chose to get rid of the seemingly eternal Conquest Ablaze. I know, it's a great song, and everyone loves it, but it's played out now. I saw a chance in Playing for Keeps, another song off the Muramasa Arrange tracklist, and took it, being convinced by the evolution signified by the break around 1:35 or so.
MP's Pick - Planet Wisp

Norfair (Buttrock Cavern)

D01 - Main Theme (Metroid) - Dr. Eggman Showdown [Sonic Lost World]
D03 - Ending (Metroid) - It Has to Be This Way (Platinum Mix) [Metal Gear Rising: Revengeance]
D02 - Norfair - Heavy Day [Guilty Gear Xrd]
D05 - Theme of Samus Aran, Space Warrior - Cauldron Rave [Cerebrawl]
R12 - Battle Scene/Final Boss (Golden Sun) - RISING [Blazblue: ChronoPhantasma]
R07 - Marionation Gear - Big Blast Sonic [Guilty Gear Xrd]
Ladies and Gentlemen, welcome to Buttrock Caverns. A wonderful, deep, and angry red permeates the atmosphere here, making it the perfect place for hype-up Buttrock. I didn't really have a stage dedicated to hard-rocking, classic "Fight Music," as we think of it, and I couldn't ask for a better example. The harsh look of the platforms, on top of the lava below, allows for electric guitar, rough vocals, and aggressive drums like nowhere else, while also allowing fusion hip hop like Cauldron Rave and orchestral pieces in Eggman Showdown with equal ease.
MP's Pick - It Has To Be This Way

Dreamland

W07 - Dreamland (Super Smash Bros.) - Spirited Girl [Persona 4 Arena]
W06 - Green Greens (Melee) - Catus Carnival [Blazblue Continuum Shift Extend]
Dreamland is another light and fluffy stage, with happy trees and floating dedede's abound. The pastel greens and browns match with the blues of the background to create a pretty damn cheerful atmosphere, so I tried to match that in my musical selections, with lighthearted pianos, organs, and guitars being the order of the day. After all, you're going to live forever, might as well enjoy it while you do, right?
MP's Pick - Catus Carnival

Yoshi's Story

W05 - Yoshi's Island (Melee) - Yoshi's Athletic Techno [Yoshi's Island Remix]
W15 - Super Mario Bros 3 (Melee) - Beloved Tomboyish Girl [Touhou Hisoutensoku: Unthinkable Natural Law]
Yoshi's Story is a... limited stage, option wise. Everything it does, visually at least, other stages do better. It's upbeat, but not as much as Green Hill Zone. It's fluffy, but not as much as Dreamland. It doesn't change like Island does. It's a Yoshi stage that isn't Island. And that's about as much as I can say about it. Athletic Techno went here because I felt the tracklist needed something to elevate it on the level of Island, and BTG went here because I needed something else to put here, and ska fit the bill nicely. I used to have Earth, Wind, and Fire's September here too, but I was worried about copyright claims on youtube's end, so I decided to remove it to protect your videos.
MP's Pick - Yoshi's Atheletic Techno

Castle Siege

J02 - Fire Emblem Theme - Map E3 [Fire Emblem Fates]
J06 - Preparing to Advance - Id (Purpose) [Fire Emblem: Awakening]
J07 - Winning Road - Roy's Hope - Don't Speak Her Name! [Fire Emblem: Awakening]
J03 - Shadow Dragon Medley - The Edge of Green [Radiant Historia]
J13 - Eternal Bond (Ike's Theme) - ASGORE [Undertale]
Castle Seige is a grand stage, in every sense of the word. It's pretty damn easy to make picks as a result, from the sweeping sad sonatas of the Fire Emblem games to the powerful beats of Undertale and Radiant Historia. The meteoric rain falling from the sky lends a scale immediately that every other stage has to build up to, bringing with it an inherent sadness of sorts that allows fight music of a different sort. It's a great stage for music, and the only reasons it isn't completely full are Power Hungry Fool, and the fact it isn't as good as some of its counterparts.
MP's Pick - Id -Purpose-

Infinite Glacier

Q07 - Ice Climber - Go Blow Snow For A Year [housethegrate]
Q06 - Balloon Trip - Sea Bottom Segue [Sonic Lost World]
Q08 - Shin Onigashima - Phendrana Drifts [Metroid Prime]
Q05 - Clu Clu Land - Ice Ice Outpost [Mario Kart 8]
Infinite Glacier, land of the shenanigan, is ridiculously chill. Beyond the pun, the ice blues of this stage lend themselves so easily to chill guitars and gentle synths it can only be called effortless. Just go here, wavedash around for a while, and ruminate on your life.
MP's Pick - Sea Bottom Segue

Skyworld

P03 - Skyworld - Desperate Fight [Valkyria Chronicles]
P02 - Title (Kid Icarus) - Vega's Theme [Street Fighter 4]
P04 - Kid Icarus Original Medley - A Muzzle Dancing In Hatred [Wild Arms 5]
Skyworld, with it's dusky yellows, exists solely as a breeding ground for flamenco tunes. No one should ever have a reason to play it besides to hear its godly guitars and clapping clavettes. But that's okay, because those things are reason enough in and of themselves.
MP's Pick - Vega's Theme

Lylat Cruise

Q12 - Tunnel Scene (X) - KDD-0063 (Theme of K' Team) [King of Fighters XIII]
Lylat Cruise can be considered Fountain of Dreams' harsher cousin. The ice blues of this stage mix with the black and gray for a rather stark contrast, allowing for a bit of a more aggressive sound musically while still maintaining that techno feel from all the other space stages.

Big Blue

W29 - Mute City (Melee) - Let's Go Away [Daytona USA]
W11 - Big Blue (Melee) - Persona Summoners [Persona 3: Spring of Birth]
Big Blue, the quintessential party stage. I couldn't very well call myself a SoundPack auteur if I neglected here, now, could I? To me, everything about this stage screams "classic arcade racing." Those vibrant primary colors fill the screen constantly, shifting throughout, but that blue never changes, and neither does the gray of the asphalt. So those were the colors and features I tried to base my song selection off of.
MP's Pick - Let's Go Away!

Hyrule Castle

C01 - Title (The Legend of Zelda) - Sleeping Treasure in the Sand [Final Fantasy Crystal Chronicles]
C18 - The Hidden Village - Veo Lu Sluice [Final Fantasy Crystal Chronicles: The Crystal Bearers]
Hyrule Castle is a stage of grays, browns and greens. A fairly standard fantasy castle here, its most notable feature remains it's correspondingly regal feel, which I tried to use in my matching attempts. I left the majority of the music intact here, as it remains my favorite zelda stage music-wise, but it felt so visually similar to the crystal chronicles games that I just couldn't help myself.
MP's Pick - Veo Lu Sluice

Metal Cavern

A01 - Metal Battle (Super Smash Bros. Melee) - If We Act Like Scholars (Ice Tower) [Wild Arms V]
Metal Caverns, home of purple polygons that glimmer all the colors of the cavebow! This stage always screamed "Ice Cavern" to me, inappropriate though the coloring may be. I decided on If We Act Like scholars within a few bars, feeling that on a stage like this, a xylophone couldn't possibly go wrong. I honestly quite like the stage, visually, at least, and if I ever managed to free up some space, I'd love to revisit it with some of the songs I've been saving for a rainy day

Peach's Castle

W02 - Rainbow Cruise (Melee) - Rainbow Road (N64) [Mario Kart 8]
Peach's Castle always gave me a classic Mario Party vibe. Upbeat, joyous, and more than a little silly, I couldn't help but throw on Mario Kart 8's classic N64 Rainbow Road track. The tinny trumpets and soaring strings really captured the whimsical feel of the stage, I think, while still providing enough of a beat to serve as a hype-up track.

Fourside

K10 - You Call This a Utopia?! - Ride!! [Mad World]
Scenic Fourside, home of only the dankest thugs PM has to offer. This metropolitan skyline was rife with possibility for musical adaptation, from sci-fi synths to hip hop beats. But in the end, I could only justify throwing on one song, given the nature of the stage, and so the canned backbeats and funky trumpets of the MadWorld OST took hold over the stage.

Luigi's Mansion

A09 - Luigi's Mansion Theme - Temple of the Drifting Sands [NieR]
Luigi's Mansion has always been a stage of musical possibility, ever since the days of drac's cass. The dusky green background and dim lighting of the foreground always made me consider the more somber themes my library has to offer, while the stage's prevalence as a training stage guaranteed at least one song with lasting power, if not more. I chose a desert temple theme here due to the stage's hazy nature, that reminded me of a refuge in sandstorm.

Jungle Japes

W03 - Jungle Japes (Melee) - DK Rap (Looped) [Donkey Kong 64]
DUE TO SIZE LIMITATIONS, THIS DANK MEME IS ONLY AVAILABLE IN THE HACKLESS VERSION OF THE FEATURE LENGTH SOUNDPACK. YOU HAVE BEEN WARNED.
Jungle Japes is stupid, and a bad stage. If you're going to play here, you're playing for memes. Thus, I have provided the memes you all so desperately craved. Enjoy.

Hyrule Temple

W24 - Temple (Melee) - Sky Sands [Kirby Air Ride]
Hyrule Temple is an epic stage, a floating ruin of massive proportions where matches can stretch for days. Where in the past, I had looked at the scale and medieval nature of the temple itself in making my song selection, this time around, I considered instead the ancient nature of the ruins themselves, and the feel of weathered beauty of the island in the sky. After considering the stage so, I immediately hit upon the Sky Sands theme from Air Ride, and given that it saved space for my main stages to have songs, I couldn't think of a reason to refuse.

Spear Pillar

H08 - Dialga / Palkia Battle at Spear Pillar! - Primal Dialga's Fight to the Finish [Pokemon Mystery Dungeon: Explorers of Sky]
This pick was actually probably the easiest of the bunch. There was only one real theme that came to mind when viewing an ancient ruin where Dialga hangs out; that theme being Dialga's best boss theme, and a theme I had in my pack long before his. Realizing that I needed extra space on PS2 anyway, I made the swap right away, and never looked back since.

Practice Stage

X07 - Online Practice Stage - Noontide [Guilty Gear XX]
When deciding the training room theme, I realized right away that I wanted something exciting; powerful yet not overbearing. The white tiles and cyan lights of the room itself always gave me a toned-down sci fi feel, like it was 2 steps and a background away from being lylat cruise lite. Deciding on this for the motif of the stage's theme, I looked through the hype-up collection that some of the older guilty gears had to offer first and foremost, finding Noontide to be more than sufficient with its decent length, synth overtones, and upbeat chorus.

Halberd

F08 - 02 Battle - Bombardment 2 [Skies of Arcadia]
When selecting a song for Halberd, I realized that it didn't really need too much going for it beyond what it had already. After all, the halberd tracklist is utterly fantastic, and given that it is not a legal stage by any means, it's not like there was any raving demand for it to be changed. That being said, Halberd is, more or less, already a Skies of Arcadia stage, being a giant flying battleship with a slightly cartoonish styling. Rather than saying that this stage needed Bombardment, it would probably be more appropriate to say that it should have had it already, and that I was simply correcting Sakurai's error. After all, it was just too good to pass up...

PictoChat

R02 - PictoChat - Gestation [Tanguy Ukelele Orchestra]
This song was actually originally a holdover from the 3.0 JCeaser pack that I got when I first started modding. That being said, the fact that it has lasted this long really serves as testimony to how wonderful this goofy-ass masterpiece is, and how well it fits this goofy-ass stage.

Menu Themes

X02 - Project M 3.5 Main Theme - Triangulum -Dead of Night ver.- [SMT Devil Survivor 2 Arrange]
X03 - Menu 2 - Play That Beat [Cerebrawl]
W30 - Menu (Melee) - Main Theme [Persona 4 Dancing All Night]
X01 - Super Smash Bros Brawl Main Theme - Break Out Of -Free Mix- [Persona 4 Arena Ultimax]
When talking menu themes, I like to have two main points fulfilled by each and every candidate. One, that it starts off strong. Most players spend little time in the menus after the first game hits, and given that the theme starts fresh every time the menu is returned to, having a song with a significant buildup is just unwise. Two, that it has a place that it's going. No song that doesn't evolve should ever be considered for a main menu theme unless it's absolutely incredible. After all, whether it's in setting up Full Cast All Star Mode for casual funtimes, or taking 5 minutes to decide bans in tourney, there are also going to be times when players are stuck in the menus for a long, long time.
MP's Pick - Main Theme [Dancing All Night]

Victory Themes

Z01 - Mario Bros Series - Pursuit ~ Keep Pressing On [Ace Attourney Dual Destinies]
Z02 - Donkey Kong Series - Donkey Kong Country Returns (Vocals) [Super Smash Bros. for Wii U]
Z03 - Legend of Zelda Series - Battle Theme(Hero) [The Last Story]
Z04 - Metroid Series - Crash Man Stage [Mega Man 2]
Z05 - Yoshi - Staff Roll [Splatoon]
Z06 - Kirby Series - Groose's Theme [The Legend of Zelda: Skyward Sword]
Z07 - Star Fox Series - Knock You Out [Street Fighter III: Third Strike]
Z08 - Pokemon Series - Challenger Invited [Sora no Kiseki]
Z10 - Captain Falcon - Burning Rangers Emergency Quest [Phantasy Star Online 2]
Z11 - Mother Series - Dance Hymn of the Soul (Disco In Velvet Room) [Persona 4 Dancing All Night]
Z16 - Ice Climbers - Extras [Sonic 2006]
Z17 - Fire Emblem Series - More Than Just Comrades [DJ the Snake]
Z18 - Mr. Game & Watch - Metal Crusher [Undertale]
Z21 - Wario Victory - Starring Wario! [Dance Dance Revolution Mario Mix]
Z22 - Meta Knight - N.M.H. [No More Heroes]
Z23 - Pit - Vyse's Theme [Skies of Arcadia]
Z25 - Olimar - Boo Night Fever [Paper Mario Sticker Star]
Z35 - R.O.B. - Andy's Theme [Advance Wars]
Z46 - Solid Snake - Way to Fall [Metal Gear Solid 3: Snake Eater]
Z47 - Sonic The Hedgehog - Result [Sonic 2006]
N12 - Bowser - Big Top Bop [Donkey Kong Country Tropical Freeze]
When picking character themes, I felt that using just the series a character was from was a limiter too severe, and instead used a variety of methods to choose their themes. It could be based on the character's design, win pose, origin, their personality, atmosphere, anything.
So now that you all have seen the wonder that is the Feature Length SoundPack V1.FUNK for yourselves, I have one last announcement to proudly make. For the first time in Project M history, the Feature Length SoundPack will be having a Homebrew release to accompany its Hackless counterpart! You can find the download link below, but be warned: the Homebrew edition of the pack will not contain the DK Rap on Jungle Japes. I know, it's tragic, true, but sacrifices had to be made to free up the space required for the Homebrew version to fit on an SD card. Regardless, I hope you all enjoy the fruits of my labor.

Downloads

Hackless
Homebrew
submitted by Book_ssb to SSBPM [link] [comments]

Announcing: The Feature Length Soundpack V1.0

Hello everyone. This is Book, or MikePhones, or whatever you all wish to call me. I'm a small time Albany and Netplay Ganon, and I've been working on a soundpack for Project M since the release of Project M 3.0, my first Project M release. I've been putting off it's release for several years now, constantly changing it. It's not good enough, I'd say. It needs more time, I'd say. Well, tonight's news made me realize something.
It's tragic what happened tonight. I'm devastated, as I'm sure all of you are as well. The PMDT is around no longer to provide us all with wonderful content, to fill our SD cards with pure, unadulterated fun. Many of you may look at the state of things, and say: "It's been fun guys. We've had a good run. We did our best, but life happened, and our time is over now. I've made good friends. I've played enough. I guess it's time to make peace with things."
Well you know what I say?
Fuck That.
I've been playing this game for 2 years. I've spent hundreds of hours poring over music files. Finding them, making them, whatever I could get that sounded good. I've been growing as a player, and sometimes, as a person right alongside that. I've made friends from all walks of life, sometimes even rivals too. The Project M community welcomed me with open arms. Giving advice. Friendlies. Challenges. Everything I could ask for. They didn't give up on me. And I don't think for even a fucking second that I'm going to give up on them.
So what if the PMDT is gone? So what if 4.0 never comes out? So fucking what if we never see Lyn, or Knuckles, or Isaac, or ANYBODY? Melee's gone 13 years with no patches! Does anybody think we can't do the same?!
This game will continue to exist as long as we do. This meta will continue to evolve as long as we do. Content will continue to be created, as long as we create it. The PMDT is stepping down from the plate. I wish them only the best in their future endeavors. But guess what?
Just because the plate is empty now, doesn't mean it has to stay that way.
I may have not been PMDT. You all may not have been PMDT. Hell, we might not have even met PMDT. But I'm not going to let that shit stop me from doing what I can to keep this community going. And neither should you. So go! If you have an interest in music, make a soundpack! If you'd like to model, go make some costumes! If you just want to make a combo video, YOU GO DO THAT! The players have always been the lifeblood of the Project M Community. And going forward, this shall be more true than ever. And I don't think it's time for our game to die just yet.
So with that in mind, I would like to announce the release of the Feature Length Soundpack Version 1.0. 3 years in the making. With many more to come.
With Unique Victory Themes for every character, wonderful and varied music for each stage based on its colors and feel, and complete labeling both in game and in my music, this is the result of countless hours of dedication. It comes with the full release version of Project M 3.6. I hope you all will enjoy it for many years to come. I know I will.
Hackless Link Homebrew TBA

Tracklist

Lylat Cruise

G10 - Space Armada - Jupiter Jazz [Cowboy Bebop]
Q12 - Tunnel Scene(X) - KDD-0063(Theme of K' Team) [King of Fighters XIII]

Hyrule Castle

C01 - Title (The Legend of Zelda) - Sleeping Treasure in the Sand [Final Fantasy Crystal Chronicles]
C18 - The Hidden Village - Veo Lu Sluice [Final Fantasy Crystal Chronicles: The Crystal Bearers]

Metal Cavern

A01 - Metal Battle(Super Smash Bros. Melee) - If We Act Like Scholars(Ice Tower) [Wild Arms V]

Bowser's Castle

A21 - Luigi Circuit - So Long-eh Bowser! [Portrait of a Plumber]
A22 - Waluigi Pinball - The Wretched Automatons [NieR]
A23 - Rainbow Road - Anti-Soul Mysteries Lab [Castlevania: Lament of Innocence]
R05 - Mario Tennis/Mario Golf - Cross Thought (Gordeau vs Chaos) [Under Night In-Birth]

Peach's Castle

W02 - Rainbow Cruise (Melee) - Rainbow Road (N64) [Mario Kart 8]

Infinite Glacier

Q07 - Ice Climber - Go Blow Snow For A Year [housethegrate]
Q06 - Balloon Trip - I don't even remember, to be honest. It's good though. [???]
Q08 - Shin Onigashima - Phendrana Drifts [Metroid Prime]
Q05 - Clu Clu Land - Ice Ice Outpost [Mario Kart 8]

Castle Siege

J02 - Fire Emblem Theme - Map E3 [Fire Emblem Fates]
J06 - Preparing to Advance - Id (Purpose) [Fire Emblem: Awakening]
J07 - Winning Road - Roy's Hope - Don't Speak Her Name! [Fire Emblem: Awakening]
J03 - Shadow Dragon Medley - The Edge of Green [Radiant Historia]
J13 - Eternal Bond (Ike's Theme) - ASGORE [Undertale]

WarioWare, Inc.

M01 - WarioWare, Inc. - Look Pimpin [Mad World]
M02 - WarioWare, Inc. Medley - Guns and Roses [Baccano]
M08 - Ashley's Song - Kuma Kuma Circus! [Persona 4 Arena]
M07 - Ashley's Song(JP) - Scourge Sisters [Homestuck]
M06 - Mike's Song - Baccano no Theme! [Baccano]
M05 - Mike's Song(JP) - Who Is Queen (Theme of Female Fighters Team) [King of Fighters XIII)
M04 - Mona Pizza's Song - Dummy! [Undertale]
M03 - Mona Pizza's Song(JP) - Title Theme [Wan Nyan Slash]

Fountain of Dreams

A17 - Fountain of Dreams(Melee) - Archer of Destiny [Phantasy Star Online 2]
Q02 - Gyromite - Love You Love You Love You Love [Mighty Switch Force]
Q01 - Famicom Medley - Twinkle Star (Rise's Theme) [Persona 4 Arena Ultimax]
Q13 - Power-Up Music - Like a Dragon (Girl Pop Mix) [Persona 4 Arena Ultimax]
Q14 - Douchuumen(Nazo no Murasamejo) - Fly Me to the Moon(Climax Mix) [Bayonetta]

Final Destination

X05 - Final Destination - Aqua's Song - Brave Version [Fire Emblem Fates]
T01 - Credits(Super Smash Bros.) - Beyond The Bounds [Zone of the Enders 2]
T03 - Opening(Super Smash Bros. Melee) - "IDOLA" The Strange Fruits [Phantasy Star Online Episode III]
W25 - Final Destination(Melee) - Shudder [Einhander]
W31 - Giga Bowser(Melee) - Song of the Ancients(Fate) [NieR]

Yoshi's Island

E02/E027 - Obstacle Course - Bollywood/Another Winter [Scott Pilgrim vs. The World]
E01 - Ending(Yoshi's Story) - The Won-Stoppable Wonderful 100(English Version) [The Wonderful 101]
E03 - Yoshi's Island - Katamari on the Rocks [Katamari Damacy]
E05 - Flower Field - Mount Wario [Mario Kart 8]
E06 - Wildlands - Loveable Yandere [No More Heroes 2: Desperate Struggle]

Distant Planet

L06 - Main Theme(Pikmin) - Planet Wisp [Sonic Colors]
L01 - World Map (Pikmin) - Final Boss (Phase 2) [Pokemon Super Mystery Dungeon]
L07 - Stage CleaTitle(Pikmin) - Map A4 [Fire Emblem Fates]
L02 - Forest of Hope - Turn the Tides [Avizura]
L04 - Ai no Uta - Conquest(Ablaze) [Fire Emblem Awakening]
L08 - Ai no Uta (French Version) - Deep Mountains, Dark Valleys [Muramasa Arrange]
L05 - Tane no Uta - The Sun Rises [Okami]
L03 - Environmental Noises - Natural Life A [Muramasa: The Demon Blade]

Norfair

D01 - Main Theme (Metroid) - Dr. Eggman Showdown [Sonic Lost World]
D03 - Ending (Metroid) - It Has to Be This Way (Platinum Mix) [Metal Gear Rising: Revengeance]
D02 - Norfair - Heavy Day [Guilty Gear Xrd]
D05 - Theme of Samus Aran, Space Warrior - I Am All of Me [Shadow the Hedgehog]
R12 - Battle Scene/Final Boss(Golden Sun) - RISING [Blazblue: ChronoPhantasma]
R07 - Marionation Gear - Big Blast Sonic [Guilty Gear Xrd]

Yoshi's Story

W05 - Yoshi's Island (Melee) - Yoshi's Athletic Techno [Yoshi's Island Remix]
W15 - Super Mario Bros 3 (Melee) - Beloved Tomboyish Girl [Touhou Hisoutensoku: Unthinkable Natural Law]

Green Hill Zone

U01 - Green Hill Zone - Metal Harbor [Sonic Adventure 2: Battle]
U04 - Angel Island Zone - May's Theme [Guilty Gear Xrd -SIGN-]
U02 - Scrap Brain Zone - Combat Night (ATS Version) - For Parhelion Peak Act 1 [Sonic: After The Sequel]
U03 - Emerald Hill Zone - Espresso With Bayonetta - For Cyan City Act 3 [Sonic: After the Sequel]
U06 - Sonic Boom - Blue Water Blue Sky [Guilty Gear XX]
U07 - Super Sonic Racing - Wave Ocean - The Inlet [Sonic 2006]
U08 - Open Your Heart - Rooftop Run [Sonic Unleashed]
U10 - Sonic Heroes - Like a Dragon [Persona 4 Arena]
U11 - Right There, Ride On - Escape From the City [Sonic Adventure 2: Battle]
U12 - HIS WORLD (Instrumental) - Aquarium Park Act 1 [Sonic Colors]
U13 - Seven Rings in Hand - Green Forest [Sonic Adventure 2: Battle]

Smashville

N01 - Title(Animal Crossing) - Arashi no Saxophone 5 (Theme of Yagami Team) [King of Fighters XIII]
N02 - Go K.K. Rider! - Theme of Laura [Silent Hill 2]
N03 - 2:00 a.m. - Zero [Ace Combat Zero: The Belkan War]
N06 - Town Hall and Tom Nook's Store - The Road to Tomorrow Follows Behind You [Wild Arms V]
N05 - The Roost - Sophisticated Fight(Remix) [Sora no Kiseki Zanmai]

Battlefield

X04 - Battlefield - Silver Will(Arrange) [Sora no Kiseki]
T02 - Menu (Super Smash Bros. Melee) - Conflict's Chime(Long Version) [Bravely Default]
X25 - Battlefield Ver. 2 - Scars of Time [Chrono Cross]
W21 - Battlefield(Melee) - Kaine(Escape) [NieR]
W23 - Multi-Man Melee 1 (Melee) - Map F [Fire Emblem Fates]

Pokemon Stadium 2

H01 - Pokemon Main Theme - vs. Final Boss (Bittercold Last Battle) [Pokemon Mystery Dungeon: Gates to Infinity]
H03 - Road to Viridian City(From Pallet Town/Pewter City) - Each Promise (Theme of Elizabeth Team) [King of Fighers XIII]
H02 - Pokemon Center - La Mer [Suikoden IV]
H04 - Pokemon Gym/Evolution - Weak Executioner [Blazblue: ChronoPhantasma]
H05 - Wild Pokemon Battle! (Ruby / Saphire) - NGAHHH!!/Spear of Justice [Undertale]

Delfino's Secret

A13 - Delfino Plaza - Final Boss (Phase 2)[Splatoon]
A07 - Title / Ending (Super Mario World) - Katamaritaino (Roll Me In) [Katamari Damacy]
A08 - Main Theme (New Super Mario Bros) - Death by Glamour [Undertale]
A14 - Ricco Harbor - A Crimson Rose and a Gin Tonic (YMCK 8bit Mix) [Katamari Forever]
A15 - Main Theme (Super Mario 64) - The Moon and the Prince [Katamari Damacy]

Dreamland

W07 - Dreamland (Super Smash Bros.) - Spirited Girl [Persona 4 Arena]
W06 - Green Greens (Melee) - Catus Carnival [Blazblue Continuum Shift Extend]

Fourside

K10 - You Call This a Utopia?! - Ride!! [Mad World]

Luigi's Mansion

A09 - Luigi's Mansion Theme - Temple of the Drifting Sands [NieR]
A05 - Airship Theme (Super Mario Bros. 3) - Gods Bound by Rules [NieR]

Jungle Japes

W03 - Jungle Japes (Melee) - DK Rap (Looped) [Donkey Kong 64]

Hyrule Temple

W24 - Temple (Melee) - Sky Sands [Kirby Air Ride]

Spear Pillar

H08 - Dialga / Palkia Battle at Spear Pillar! - Primal Dialga's Fight to the Finish [Pokemon Mystery Dungeon: Explorers of Sky]

Practice Stage

X07 - Online Practice Stage - Noontide [Guilty Gear XX]

Halberd

F08 - 02 Battle - Bombardment 2 [Skies of Arcadia]

Skyworld

P03 - Skyworld - Desperate Fight [Valkyria Chronicles]
P02 - Title(Kid Icarus) - Vega's Theme [Street Fighter 4]
P04 - Kid Icarus Original Medley - A Muzzle Dancing In Hatred [Wild Arms 5]

PictoChat

R02 - PictoChat - Gestation [Tanguy Ukelele Choir]

Menu Themes

X02 - Project M 3.5 Main Theme - Will of the Species [SMT Devil Survivor 2]
X03 - Menu 2 - Evening Dreamscape Part 2 - For Sunset Star, Act 3 [Sonic Before The Sequel]
W30 - Menu(Melee) - Main Theme [Persona 4 Dancing All Night]
X01 - Super Smash Bros Brawl Main Theme - Break Out Of -Free Mix- [Persona 4 Arena Ultimax]

Victory Themes

Z01 - Mario Bros Series - Pursuit ~ Keep Pressing On [Ace Attourney Dual Destinies]
Z02 - Donkey Kong Series - Donkey Kong Country Returns(Vocals) [Super Smash Bros. for Wii U]
Z03 - Legend of Zelda Series - Battle Theme(Hero) [The Last Story]
Z04 - Metroid Series - Crash Man Stage [Mega Man 2]
Z05 - Yoshi - Staff Roll [Splatoon]
Z06 - Kirby Series - Groose's Theme [The Legend of Zelda: Skyward Sword]
Z07 - Star Fox Series - Knock You Out [Street Fighter III: Third Strike]
Z08 - Pokemon Series - Challenger Invited [Sora no Kiseki]
Z10 - Captain Falcon - Burning Rangers Emergency Quest [Phantasy Star Online 2]
Z11 - Mother Series - Dance Hymn of the Soul (Disco In Velvet Room) [Persona 4 Dancing All Night]
Z16 - Ice Climbers - Extras [Sonic 2006]
Z17 - Fire Emblem Series - More Than Just Comrades [DJ the Snake]
Z18 - Mr. Game & Watch - Metal Crusher [Undertale]
Z21 - Wario Victory - Starring Wario! [Dance Dance Revolution Mario Mix]
Z22 - Meta Knight - N.M.H. [No More Heroes]
Z23 - Pit - Vyse's Theme [Skies of Arcadia]
Z25 - Olimar - Boo Night Fever [Paper Mario Sticker Star]
Z35 - R.O.B. - Andy's Theme [Advance Wars]
Z46 - Solid Snake - Snake Eater(Vocal) [Metal Gear Solid 3: Snake Eater]
Z47 - Sonic The Hedgehog - Result [Sonic 2006]
N12 - Bowser - Big Top Bop [Donkey Kong Country Tropical Freeze]
submitted by Book_ssb to SSBPM [link] [comments]

sonic 3 music carnival night zone act 2 extended video

Carnival Night Zone Act 2 Beta (Sonic 2 Extended Remix ... Carnival Night Zone Act 2 (Prototype) ~ Sonic the Hedgehog ... Sonic 3 - Carnival Night 2: Spinning cylinder/barrel ... Sonic 3 Music: Carnival Night Zone Act 1 [extended] - YouTube Sonic 3 & Knuckles: Carnival Night Act 2 (Tails) - YouTube Sonic 3 - Carnival Night Zone Act 1 Extended (10 Hours ... Carnival Night Zone Act 2 [11/3/1993 prototype] - Sonic ... Sonic 3 Music: Carnival Night Zone Act 2 - YouTube Sonic 3 - Ice Cap Zone Act 2 Extended (10 Hours) - YouTube

Sonic 3 & Knuckles Carnival Night act 2 (Knuckles) 791 Rings & 89080 Points double WR. Dwayne Lisha. 7:40 . Sonic The Hedgehog 3 & Knuckles: Hydrocity Zone - Act 1 & 2. Yanucokuna. 7:40. Sonic The Hedgehog 3 & Knuckles: Hydrocity Zone - Act 1 & 2. Xinehona. 7:40. Sonic The Hedgehog 3 & Knuckles: Hydrocity Zone - Act 1 & 2. Rapohujo. 6:49. Lava Reef Zone, Act 1 - Sonic the Hedgehog 3 & Knuckles Leaf Forest Act. 2; Music Plant Act. 1; Techno Base Act. 1; True Area53; Sonic Advance 3. Alter Emerald (Final Zone) Chaos Angel Act 1; Cyber Track Act 1 (Cyber Track) Ending (Credits) Options (Menu Select) Sunset Hill Act 3; Nonaggression (True Final Boss) Sonic Adventure. Eggman's Theme; Final Egg; Sonic Adventure 2. City Escape; For True Story; Live & Learn; Pyramid Cave; Showdown Prologue Sonic 3 & Knuckles Carnival Night act 2 (Knuckles) 791 Rings & 89080 Points double WR Carnival Night Zone: Act 1 (2) Game Name: Sonic the Hedgehog 3. md5sum: d0461cb019d69a42e58bf61477403425. https://www.vgmusic.com/music/console/sega/genesis/s3_sg_03.mid Unused Zone. Zone ID $0D is unused, but appears to be empty. It tries to load some resources from the end credits. Act 2 of this Zone was later used for the credits in Sonic 3 & Knuckles.Attempting to load this zone will usually crash the game, and if you manage to get out of it, it causes some very strange bugs causing the game to act very strangely. Sonic the Hedgehog 3 & Knuckles, a Bootleg of songs by Howard Drossin. Released 6 July 2012 on n/a (catalog no. n/a; Digital File). Genres: FM Synthesis, Video Game Music. Sonic the Hedgehog 3 & Knuckles: Original Sound Version, a Bootleg of songs by Sega Sound Team. Released 5 July 2016. Genres: FM Synthesis, Video Game Music. High quality Sonic The Hedgehog 3 ( Mega Drive / Genesis ) Soundtrack in high resolution FLAC (Free Lossless Audio Codec) Skip to content. The 16-bit Audiophile Project High quality videogame soundtracks for retrogaming fans . Menu. Home; 3-D Dinosaur Adventure ( DOS / Yamaha YM3812 ) Aa-MortalKombat Dummy Test; Aero Blasters; Agony Soundtrack; Aladdin; Alien 3; Alien Breed Special Edition Jogos do Sonic Hacks Músicas do Sonic Desenhos Artworks do Sonic Fotos do Sonic Papéis de Parede Super Downloads MSN Messenger Sonic para Celular Gifs Saves Vídeos do Sonic Página Inicial Midi é um formato de música com qualidade inferior ao mp3, pois usa apenas os recursos instrumentais. Genesis / 32X / SCD - Sonic the Hedgehog 3 - The #1 source for video game sprites on the internet! Wiki Sprites Models Carnival Night Zone Act 1 (Mini-Boss, Underwater) Carnival Night Zone Act 1 (Mini-Boss) Carnival Night Zone Act 2 (Underwater & Dark) Hydrocity Zone Act 1. Hydrocity Zone Act 2 . Ice Cap Zone (Snowboarding Section) Ice Cap Zone Act 1 (Caverns) Ice Cap Zone Act 1 (Outdoors

sonic 3 music carnival night zone act 2 extended top

[index] [11] [7612] [8096] [115] [8541] [5235] [9148] [7839] [5337] [3626]

Carnival Night Zone Act 2 Beta (Sonic 2 Extended Remix ...

Sonic the Hedgehog 3 & Knuckles music that has been extended to play for at least 15.5 minutes. Composer(s): Sachio Ogawa, Tatsuyuki Maeda, Jun Senoue, Howar... Sonic 3 Ice Cap Zone Act 2 music extended to play for 10 hoursGame: Sonic the Hedgehog 3Composer(s): Michael Jackson, Brad Buxer, Cirocco Jones, Bobby Brooks... Quick run with Tails in Carnival Night Act 2. Sonic 3 Carnival Night Zone Act 1 music extended to play for 10 hoursGame: Sonic the Hedgehog 3Composer(s): Michael Jackson, Brad Buxer, Cirocco Jones, Bobby... Carnival Night Zone Act 2 from the November 3, 1993 prototype of Sonic the Hedgehog 3, extended to play for over 30 minutes.Buy/download the game: https://hi... This is the music for act 2 of the Carnival Night zone in Sonic 3. This is the music for act 1 of the Carnival Night zone in Sonic 3.IT'S BEEN EXTENDED! High Quality: http://uk.youtube.com/watch?v=39HwCcwzbmY&fmt=18This is for those of you that get stuck because of this, the most fear inducing obstacle ever i... Let me know what you think by commenting and if you enjoyed, drop a carnival-y Like! Click the bell icon to get notified properly. Helps me out massively, th...

sonic 3 music carnival night zone act 2 extended

Copyright © 2024 hot.realmoneygamestop.xyz