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Say It With Music - A Hundred Unique Playlists

Over the years I have thoroughly enjoyed throwing together playlists for different occasions (making coffee, working out, weddings, seasons, etc.) and thought I'd share! Please let me know your thoughts, favourite mixes, as well as recommendations for future playlists. All feedback is welcome! Hope you enjoy them:
That Weekend Feeling
Skip to the good bit; weekend grooves to wave away any weekday blues.
Awesome Mix: Ultimate Edition (Mixtape)
A great hero, named Kevin Bacon, once taught an entire city full of people with sticks up their butts that, dancing, well, is the greatest thing there is. The legend of Footloose comes alive with Awesome Mix: Ultimate Edition - Songs from and inspired by the Guardians of the Galaxy series.
Morning Motivation: Steal Some Sunshine
Soak up the sun with energetic jams and breezy classics!
I'd Drink To That: Party Playlist
Mix it up with a party playlist to keep the night buzzing.
I'd Sing To That: Carpool Karaoke
Pack up and take those pipes on a roadtrip! The catchy. The memorable.
Just Jams 🎧
Nothing but jams to fill a pair of headphones or stadium.
Brendan's Listen Local
Funky & Thumpy! Some of my favourite energetic jams, classics, and BBQ party starters from our local Australian & New Zealand artists.
Friday Fire
It's Friday! Friends. Family. Fun.
Groovin' The Brew
Nothing but rockin' party grooves on tap.
Diverse Pop Sounds
It's pop, but not as you know it.
Break Thru
Ear Candy.
Sunday Sesh
Beers & bangers on a weekend!
Run To Paradise
Set up goals, and knock them down with an energetic running playlist.
Summer Daze
The heat is on with a playlist of crisp summer tunes.
Autumn Mix: Volume 1
A breezy & brilliant playlist for the ever-changing Autumn seasons.
Chilled Pop
Soft, chilled winter pop songs.
Warm Tunes
Warm songs of Spring, like a comforting embrace.
A Mid-Summer Night's Drink 🍻
Lord, what fun these mortals be!
Wind Down 🌚
When the night winds down, so does some great music.
90's Baby! 📼
It is the sound of the roller disco, BMX bike track and arcade!
The Hip Hip Hop
Only the hippest of the hip. My modern and classic hip hop favourites.
Indie Bops: It's ALT Good
Get your alternative bounce on.
Not Your Final Form: A Workout Playlist
All the other licks with the pumped up kicks to keep you going during a workout. My favourites and a few other choice tunes for pushing harder, faster, stronger.
Easy On The Ears
Easy, Easy, Easybeats.
Life Is Good ☀️
Today is gonna be a good day.
Dial M For Music
Deep, cathartic music.
JOY
Smile.
Vibe Hard
Get into the zone, and vibe-out to infectious tunes!
Rock & Roll Never Dies
Who says rock & roll is dead? Commercial radio? It's always been around; you've just got to roll with it and look harder. Get your kicks!
Brainfood
Introspective acoustic, calming strings, uplifting anthems, and a touch of nature. Food for the brain, and perfect background noise for studies.
Game Night 🎲
For every occasion... casino, tabletop, videogames; a soundtrack to a brilliant game night!
Sizzlers: BBQ Playlist 🍔
Fire up the burner and the anthems with a barbeque playlist hotter than the bright ball in the sky.
Kickstart My Heart: Classic Rock Radio
Rocking all over the world.
Rush Hour
Grinding Gears.
Riff Raff: Party Rock
Some rowdy rock to turn up the night.
RE : FRESH 🍹
SUPERDOPE. Piña colada's and Caribbean Rum.
The Driver
There's a voice in my head that drives my heel.
Country Road
Might as well cruise. Might as well banjo.
Born to be Wild
Life's an adventure; you can't be tamed.
Night Moves: Dancing In The Moonlight
Unwind with the moonbeams. Night drives & night lives.
Funk Right Off
Get Funk'd.
Rambling Roses 💐
Beauty and Love are as body and soul. Beauty is the mine, Love is the diamond.
Sweat. Reset.
Whatever it takes. 'Cause you love the adrenaline in your veins.
Power Pop: Marathon
Power pop to push and electrify a workout.
Cool Beans: Coffee Playlist
Recharge with some warm tunes.
Kitchen Crooners 🎀
Now we're cooking!
Now We're Cooking!
Tasty tunes for the Kitchen.
Pool Party
Dive in to great poolside swing.
Inspiration 💡 Takes Flight
Reach for the Sky!
Going Places
Always push forward.
First 💍
Songs for special days.
DisNeat - Taking The Mickey
Nothing but Disney favourites.
Road Trip: Spinning Wheels
Hear the call for adventure and hit the road.
Guilty Pleasures 🍨
You like the Grease soundtrack? Word.
Catchy AF POP
Pop that bops. Essentials and the catchiest of the catchy.
Acoustica
Stripped Back.
Playlist + Chill
Cool off with some chilled beats and sweet acoustic.
Making Waves
Unwind with breathy, breezy songs perfect for a walk on the beach.
The Playlist Of The Decade (New Years Eve)
We welcomed 2020 with the ultimate party playlist jam-packed with familiar throwbacks and modern favourites from the 2010's! Good times!
Rhythm Heaven
Step up and dance.
Sax on the Beach 🎷
Gratuitous? Nah! An instrument to elevate a song from good to great!
BedroX 🔥
Sparks.
Pump It Up: The Playlist of Champions 🏆
Winner winner, chicken dinner.
Retro Rewind
Twist & shout to killer Jukebox Classics.
Classic Se7ens
Nothing but 70's favourites.
Great Eight's
Nothing but 80's Favourites.
Noughty & Nice
Nothing but great 00's Throwbacks.
The Best Playlist Never Heard
It's unheard of!
Best Songs You Might Have Missed
Potentially slipped under the radar.
Songs for Soundtracks 🎬
Royale with cheese.
The Grand European Playlist
About to take off!
EPIC 🗡
Fortune & Glory!
SUPERHOT VR : ROCK
The champ is coming.
SUPERHOT VR : HIP-HOP
Kings never die.
SUPERHOT VR : ACTION
John Wick Schtick.
Cowboy Bebop : Spike Spiegel
Spike Spiegel is an ex-Syndicate goon and a bounty hunter aboard the Bebop. He is proficient in martial arts, zipcraft flying, and gunfights, but he also has comical and aloof sides of his personality. If there's three things he can't stand, it's kids, pets, and women with attitudes.
Cowboy Bebop : Faye Valentine
Faye Valentine is a coma survivor of over 50 years and she is trying to regain her memory. She got into a lot of debt upon entering this futuristic world, and she had to resort to a life of crime and hustling to survive... that is, until she decided to live on the Bebop and become a bounty hunter.
Cowboy Bebop : Jet Black
Jet Black is an ex-ISSP Special Forces Officer and the Captain of the Bebop. He is a bounty hunter and is called the "Black Dog" because once he sinks his teeth in he never lets go. Jet enjoys American Jazz music, taking care of Bonsai trees, and has a knack for investigative work.
Cowboy Bebop : Radical Edward
Edward is a net diver from Earth. Edward is a child prodigy for hacking and has an aptitude for anything mechanical, even though Edward has some eccentricities in other parts of her personality. For instance, Edward speaks in third person and sometimes behaves like a wild animal.
At The Movies 🎟
Lights, camera, playlist.
James Bond Classics 🍸
A martini, shaken, not stirred.
The Word Is Bond 🍸
The world is not enough; but this playlist comes pretty close.
Live Love LIVE
Blistering live performances.
Future Nostalgia
Neo-swing, retro swagger; it's future nostalgia.
B-Side Yourself
Hidden Gems, Deep Cuts & Rarities.
Punk'd
You're Gonna Go Far, Kid.
Building Houses: Hit By Hit
Baby let's play house.
Far ALT
A playlist rocking that weird shit.
Stay Home: The Safety Dance
Stay safe out there.
Day Tripper
A playlist for a long drive - a day trip.
In Tents
Music For Camping.
Roots
Bluesy classics to strut to.
All That Jazz
Get jazzy on it.
Focus Features
Take a breather.
Australiana
Paradise.
Drive Time
Coast to coast. Songs for a spin.
Stone Cold Classicals
It's classically classic.
Hall of Fame 💎
Songs for the career climbers and L.A. dreamers. Glitz & glam; all that jazz.
This is Halloween
Everybody Scream!
It's Beginning to Sound A Lot Like Christmas!
Christmas Classics.
Just For Laughs 🎭
What a Joker!
Two Nights In Tao🎙
Karaoke? There's a first time for everything.
GAME
Take control.
Game On : Borderlands Psycho-delic
CHOO CHOO THE PAIN TRAIN'S COMIN'
Red Dead Redemption II
Songs For Bloody Duels, Whiskey-Fueled Gambles, and Rolling Desert Plains.
Energy Shot
Keep animated with an energetic dose of catchy music!
Party Fillers
A background mix for any event.
The Essential AC/DC
AC/DC are an Australian rock band formed in Sydney in 1973 by Scottish-born brothers Malcolm and Angus Young. Although their music has been variously described as hard rock, blues rock, and heavy metal, the band themselves call it simply "rock and roll"
The Essential One Republic
OneRepublic is an American pop rock band formed in Colorado Springs, Colorado, in 2002. It consists of lead vocalist and multi-instrumentalist Ryan Tedder, guitarist Zach Filkins, guitarist Drew Brown, bassist and cellist Brent Kutzle, drummer Eddie Fisher and keyboardist Brian Willett.
The Essential Shinedown
Shinedown is an American rock band from Jacksonville, Florida, formed by singer Brent Smith in 2001. Shinedown has sold more than ten million records worldwide, and has had the most number one singles on the Billboard Mainstream Rock charts out of any band, with 16.
The Essential Dua Lipa
Dua Lipa is an English singer and songwriter. After working as a model, she signed with Warner Music Group in 2015 and released her self-titled debut album in 2017. The success of the singles helped her self-titled album become one of the most-streamed albums on Spotify.
The Essential Preatures
The Preatures are an Australian band from Sydney. The band was formed in 2010 and features Isabella 'Izzi' Manfredi on vocals/keyboards, Jack Moffitt (guitar), Thomas Champion (bass) and Luke Davison (drums). The band won the Vanda & Young Songwriting Competition with their song Is This How You Feel.
The Essential Maroon 5
Maroon 5 is an American pop rock band from Los Angeles, California. It currently consists of lead vocalist Adam Levine, keyboardist and rhythm guitarist Jesse Carmichael, lead guitarist James Valentine, drummer Matt Flynn, keyboardist PJ Morton and multi-instrumentalist Sam Farrar.
The Essential INXS
INXS were an Australian rock band, formed in 1977 in Sydney. INXS was fronted by Hutchence, whose magnetic stage presence made him the focal point of the band. Initially known for their new wave/pop style, the band later developed a harder pub rock style that included funk and dance elements.
The Essential Beatles
The Beatles were an English rock band formed in Liverpool in 1960. The group, whose best-known line-up comprised John Lennon, Paul McCartney, George Harrison and Ringo Starr, are regarded as the most influential band of all time. The Beatles are the best-selling music act of all time.
The Essential Volbeat
Volbeat are a Danish rock band formed in Copenhagen in 2001. They play a fusion of rock and roll, heavy metal and rockabilly. Their current line-up consists of vocalist and guitarist Michael Poulsen, guitarist Rob Caggiano, drummer Jon Larsen and bassist Kaspar Boye Larsen.
The Essential Chromeo
Chromeo is a Canadian electro-funk duo from Montreal, formed in 2002 by musicians David "Dave 1" Macklovitch and Patrick "P-Thugg" Gemayel. Their sound draws from blue-eyed soul, dance music, rock, synth-pop, disco and funk. As of 2018, the band has released five studio albums.
The Essential Queen
Queen are a British rock band formed in London in 1970. Their classic line-up was Freddie Mercury (lead vocals, piano), Brian May (guitar, vocals), Roger Taylor (drums, vocals) and John Deacon (bass). With estimated record sales ranging from 170 million to 300 million, they are one of the biggest.
The Essential Michael Jackson
Michael Joseph Jackson (August 29, 1958 – June 25, 2009) was an American singer, songwriter, and dancer. Dubbed the "King of Pop", he is regarded as one of the most significant cultural figures of the 20th century.
The Essential Brian Setzer
Brian Robert Setzer (born April 10, 1959) is an American guitarist, singer, and songwriter. He found widespread success in the early 1980s with the 1950s-style rockabilly group Stray Cats, and revitalized his career in the early 1990s with his swing revival band, the Brian Setzer Orchestra.
The Essential Florida Georgia Line
Florida Georgia Line are an American country music duo consisting of vocalists Tyler Hubbard and Brian Kelley. Their 2012 debut single "Cruise" broke two major sales records: it was downloaded over seven million times, making it the first country song ever to receive the Diamond certification.
The Essential KISS
Kiss is an American rock band formed in New York City in January 1973 by Paul Stanley, Gene Simmons, Peter Criss, and Ace Frehley. Well known for its members' face paint and stage outfits, the group rose to prominence in the mid-to-late 1970s with its elaborate live performances.
The Essential Sheppard
Sheppard is an Australian indie pop band from Brisbane, formed in 2009. At the 2014 ARIA's ceremony, they were nominated for Album of the Year, Best Group, Best Independent Release, Best Pop Release, Song of the Year, Producer of the Year, and Best Video.
The Essential Matchbox 20
Matchbox Twenty is an American rock band, formed in Orlando, Florida, in 1995. The group currently consists of Rob Thomas (lead vocals, guitar, keyboards), Brian Yale (bass guitar), Paul Doucette (drums, rhythm guitar, backing vocals), and Kyle Cook (lead guitar, vocals).
The Essential Coldplay
Coldplay are a British rock band that were formed in London in 1996 consisting of vocalist and pianist Chris Martin, guitarist Jonny Buckland, bassist Guy Berryman, and drummer Will Champion. Coldplay have sold more than 100 million records worldwide, making them one of the world's best-selling.
The Essential Daughtry
Daughtry is an American rock band formed and fronted by namesake Chris Daughtry, who was a finalist on the fifth season of American Idol. Their self-titled debut album was released in November 2006 and reached number one on the Billboard 200. To date, Daughtry has sold over 9 million albums.
The Essential Black Eyed Peas
The Black Eyed Peas are an American musical group, consisting of rappers will.i.am*, apl.de.ap, Taboo, J. Rey Soul and singer Fergie. Originally an alternative hip hop group, they subsequently refashioned themselves as a more marketable pop-rap act and have become best-selling artists.*
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Final Fantasy VI Novelization 20 & 21

Chapter 20
The dream was always the same. Terra found herself in a familiar place. Behind the control stick of her MagiTek armor. The burning rubble of a bell tower sat ablaze behind her as she continued her attack deeper into the city. Terra did as ordered, opening fire on the city and laying waste to any soldiers dumb enough to attack her. She would quickly dispatch them with her Ifrit Canon. As she stomped through the city streets, the buildings burned and crumbled all around her. She was surrounded by death and chaos as she laid waste to the city. Terra watched in horror as the destruction burned all around her.
But then the dream changed as the world slowly faded into darkness. Terra looked down and could no longer see her armor. She stood there. Alone in the void.
“Terra…” The voice whispered.
The gentle voice returned. That familiar beacon in an otherwise unfamiliar world. Terra tried to remember where she heard the voice. As if it were an itch in the back of her mind, an itch that was near impossible to scratch.
“Who are you?!” Terra screamed.
“Listen well, and think clearly.” The voice replied in the distance, and then it was gone. Terra ran in the direction of the voice. Her feet were moving fast. She needed answers, the voice had them. But she noticed that no matter how fast she moved, she gained no ground. The darkness faded quickly as Locke shook her awake.
“Alright, pal. Up and at, em’.” He said with his grin. “We got a long hike ahead of us, so eat something, and let’s get going.”
The mood was different for Terra as they journeyed South. She found herself finally being able to relax a bit as Locke and Edgar let their guard down. Though they received no escort, word traveled to the scouts. Patrols were roaming the lands and protecting the king as he traveled on foot with his companions. Her worries melted away as she found herself marveling at the beautiful sights.
Figaro was truly a bountiful land. Though her castle stood in the great desert, her countryside was not nearly as unforgiving. The weather was pleasant. The gentle sunlight beamed down on the grassy fields. The sun warmed Terra’s bones and calmed her spirit. Figaro’s snow-capped mountains looked picturesque, like from an oil painting. Not like those dreadful, sharp peaks of Narshe. Even the rains were gentle, warm and sweet. She made it a point to listen carefully to the world around her. The chirping of birds, the winds moving through the grassy fields, even her own breathing. They brought some peace to her frantic mind.
Edgar was leading the party to a remote hunting cabin that King Edwin had insisted on building for his queen, though she seldom used it. Edgar’s mother believed that sleeping outside and tempering the body to the elements was the only way a king should live. “It toughens up the blood” She would insist. Edgar would always secretly wish for a hot meal and a soft feather bed, and although he was too proud to admit it, his dad was the same way during a hunt.
Edgar caught himself chuckling quietly as he looked back on better times. The Knuckleheads were making chaos, causing a ruckus and making the castle their playground. The King was wise and good. The Queen, loving and strong-willed. “But those days are long gone,” he thought. He looked away as the smallest bit of sadness washed past his eyes.
The sadness was short lived when the sight made them stop dead in their tracks. They looked to the sky to see a massive ship sailing across the heavens. Her wooden hull soared above as countless propellers briskly spun. The ship was flying west towards the sea. Terra’s jaw dropped at the sight. Locke looked on begrudgingly while the king looked on with wonder.
“What is that?” Terra finally asked.
“That is The Blackjack, the flying casino.” Edgar said. “She’s one hell of a machine. The only one of her kind.”
“Yeah, but the Captain is a real piece of work.” Locke said before spitting on the ground.
“What do you mean?” Terra couldn’t keep her eyes off the ship.
“He gallivants around the world, living the high life.” Edgar explained. “He spends his days wandering, wooing women, and hosting high stakes poker games.” Edgar looked sullen. “I tried to buy into his last game and he said that I wasn’t rich enough for his blood.”
“But you’re a king!” Terra exclaimed.
“Indeed. That is what I told him.” He said with a sad look in his eyes. “But he assured me I couldn’t afford his price.”
“Yeah.” Locke agreed. “We’d never have a chance in hell of getting on board that thing.”
“What I wouldn’t give to get on board that ship.” Edgar said longingly. “I’d love to find out what makes her tick.”
“I wonder what the world looks like from up there.” Terra said hopefully.
They stood in silence as a warm breeze blew in their direction, as if to beckon them on.
Chapter 21
“Are you going to play or are you going to fold?” Commissioner Allyn asked as The Captain swirled his fine crystal wineglass. “You’re wasting my time, and my time is not yours to waste”. Setzer loved playing against The Commissioner. The Nikeah Trade Union always had plenty of money to burn, and its leader knew how to light a fire. Setzer quietly looked at his cards and placed them on the table as he took a long drink as he pondered his next move.
The Commissioner was on a hot streak. They had been playing for the better part of 12 hours and he was getting nothing but aces and kings. The Captain, on the other hand, was getting rags. Setzer Gabbiani hadn’t had a good hand all night as he quietly looked at his chip stack. He was short. In one bad hand, he could lose everything, even his fine doublet, quite possibly. The very thought excited him. Setzer looked at Allyn and gave him a cool smile.
“Impatient, aren’t we?” Setzer teased. “I didn’t know you were in such a hurry to leave my establishment.”
“I’m in a hurry to buy your vessel.” Allyn shot back. “I’m in a hurry to get this thing back to Nikeah.”
“That would be most unfortunate for me.” The captain responded before taking a sip of wine. “So tell me, how exactly are you going to take my wings from me?”
“You saw the bet. Five million gold pieces. From the looks of your stack, I’d say you have a couple of thousand at best.” He pointed out before taking a drag from his cigar. “Now, unless you just so happen to have 5 million, you’ll need to put something up. Now I’m sure that all of the luxurious finery you surround yourself isn’t worth that kind of money. But, I bet this ship is.”
“I wouldn’t take that bet.” Setzer said with a smirk. “She’s worth a lot more than that.”
“Not to me.” He snapped. “Five million is the bet. Your time’s up. Make a decision, what are you going to do?”
Setzer sat up from his seat and revealed the inside of his doublet. Just inside the coat pocket sat three bar room darts made of solid gold. He pulled one out and studied it. He played with the dart for a moment as he pondered. He looked to a dart board hanging on the wall to his right, then back to Commissioner Allyn. The look of tension on his face was almost comical to Setzer. Allyn may have been a man of leisure, but he couldn’t relax worth a damn.
“Well, I suppose I’ll let fate decide.” Setzer’s violet eyes met with the Commissioner's as he stared him down. In a quick flash, without aiming, he threw the dart at the board and it landed with a satisfying thud. A smile grew on his face as he kept glaring at Allyn. After what seemed like an eternity. Setzer looked over to see the dart sitting dead center in the double bullseye.
“Well, there you have it.” He said with certainty. “Looks like I’ll call you.”
Commissioner Allyn laughed heartily. “You are out of your mind, Setzer!”
Setzer shrugged. “Well, there is no point to living life if you’re not willing to gamble with it. Now, are you going to show me your cards, or should I just take your money now?”
The commissioner showed his cards. “Full house.” He said with a satisfied smile. “Jacks and Nines.” He chomped down on his cigar and looked at Setzer’s face. It showed him absolutely nothing.
Setzer sighed. “I am afraid I only have two pair.” He flipped over his cards. “Pair of deuces with another pair of deuces.”
The Commissioner's smile disappeared as the rage took over. His face turning beet red as he violently stood up. “You dirty little cheat!” he accused.
“Come now, my friend.” Setzer said as he leaned back comfortably in his seat. “You know I would never stoop to such low standards just to win a card game. Lady luck merely flashed me her grin, nothing more. Now, I am more than happy to give you a chance to win back your money if you desire.”
“Win back? No. I’m taking it back, alongside your ship, as payment for your cheating!”
“Sir, I have tolerated your blustering for the better part of 12 hours,” Stezter stated firmly, “I have taken it in stride as this has been a friendly game up to this point. However, if you continue to make such disgraceful accusations, will deal with you in an equally disgraceful manner.”
“I’d like to see you try, you son of a-”
Setzer picked up the 2 of diamonds and threw it at the Commissioner. Allyn laughed at the thought of being attacked with a playing card. Then he felt the side of his head start to sting. Then it started to bleed. Then it started to hurt. Allyn groaned in pain as he put pressure on the bleeding wound across his head. Setzer got up and walked over to him.
“Well, I believe that is enough excitement for one evening, wouldn’t you agree?” He said casually.
“You’re a dead man, Setzer Gabbiani. Mark my words.” The Commissioner Threatened.
“No, you mark mine.” He retorted. “I was able to disable you with the 2 of diamonds. That was one card. Now I’d like you to take a moment and imagine what I could do with the remaining 51.” That was exactly what The Commissioner did. He looked at his hand, he was bleeding more than he thought. The thought of what could happen turned his stomach. And that is when he noticed the friendly and playful demeanor of the gentleman gambler had disappeared, a cold and merciless look had taken over.
“However, I am more than willing to overlook this misunderstanding. After all, what’s a mistake between friends?” Setzer offered as he extended his hand. “All I expect is an apology.”
The Commissioner took his hand quickly and stood up. “Of course, I apologize. What I said was out of line. You played a fine hand, Captain”
“Think nothing of it.” Setzer said as he painfully tightened his grip on The Commissioner's hand. “Now, if you ever forget your manners in my establishment again, I promise you will spend the last moments of your life trying to fly. Have I made myself clear, Commissioner?”
“Yes. Perfectly clear, Captain.” Allyn responded immediately.
Setzer’s playful smile returned as he led the Commissioner out of the poker room. “Marvelous!” He exclaimed. “Let us retire to the lounge for a refreshment as I ferry you home. Are you still a rum drinker?” Setzer asked.
“I am.” Allyn replied humbled.
“Excellent. Shall I set a course for Nikeah?”
“That would be fine. Thank you, Captain.” Allyn said.
Setzer went above deck to the ship’s wheel. A crescent moon was shining in the night sky above the clouds as he steered his ship east towards Nikeah. He smiled as he felt the wind breeze through his long, silver hair. Setzer knew exactly what he was going to do to celebrate.
First stop: Jidoor for the appetizer.
It had been a long day and he needed a proper meal. Then a hot bath with a thinly rolled cigar. And to end the evening with a gorgeous woman and a good night’s sleep in his suite at the Silver Lantern Inn. Then after a glorious breakfast, off to his tailor’s to get fitted for a new doublet and maybe a new suit.
Second Stop: The Opera House for an evening of refined culture. It was opening night and Setzer was looking forward to the show. Aria de Mezzo Carattere was always one of his favorites. And a blonde goddess had been chosen for the part of Maria. Rumors of her beauty had traveled far and wide. He had to see if the rumors did her justice. He made a mental note to drop by the Jewlers in the banker’s district to pick out a diamond ring.
Setzer found himself in the mood for romance.

Writer's note: Yeah...been a while...
There really isn't much of an interesting story about why it's been almost half a year since my last post. Sufficed to say, life happened. Well...that and a move to the opposite side of the country. I have been working on the story on and off for a little bit, but nothing ever major. Because I got hit with a horrible case of burnout.
Then I started listening to Nobuo Uematsu's "Awakening" and the spark came back for a little bit. I wanted to switch things up as Setzer is one of my favorite characters in the game. I always had an interesting view on his character and I hope to explore that more now that I've gotten off of my butt and started to do some work once again.
But if I'm going to do that, I REALLY need to pace myself. So I'm hoping to do 2 to 3 chapters a month, hopefully more. I sincerely apologize for the delays. I really want to keep working on this. Thanks to all of you who were reading this since the beginning. I'm hoping to keep working with this story as time goes on, so thanks for sticking with it!
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A Guide to the Differences Between JRPGs Ports and Enhanced Versions (Part 1).

A new day, a new guide.
This is the hardest one of the guides I wanted to make, because the information is never easy to get, which is weird. So please forgive me if I missed some changes, and by all means tell me if I missed any of them or if any of them are incorrect.
Since this list is really long, this guide is going to come in parts, this part covers:

Important Notes:

  • This is made for Ports and Enhanced versions, so No Remakes. So this is about differences between the different versions of Chrono Trigger, and not about the differences between FF7 ps1 and FF7 Remake.
  • The differences are taken from all over the internet, either from official sources, wikis, youtube, and even forums.
  • I cover all the changes for a game, unless there is too many, in which case I will highlight the ones worth mentioning.

~ Valkyrie profile (PSX US.ver): vs Valkyrie Profile: Lenneth PSP vs iOS & Andriod. ~

Valkyrie profile PSX:

Nearly identical to the Japan version but with minor fixes in the menu screen. In the Japanese version, Characters not in the party were unable to change or learn skills nor were they able change or remove equipment. The US version allowed out of party members to change and learn skills as well as change or remove equipment without being added to the party. Also in the Japanese version, Lenneth would unequip all her skills and equipment when switching between sword and bow. The US version 'remembers' the previous setting when switching weaponry and is automatically equipped with the skills and equip. Another improvement over the Japanese version is an improved item sorting option.
There are a few instances of censoring such as Badrach's smoking.

Valkyrie Profile: Lenneth PSP:

Valkyrie Profile: Lenneth lacks the improvement made in US version. Rather than re-rendering the textures of the dungeon maps, TOSE cropped and upscaled the pre-rendered images to fit the portable console's screen, resulting in severe blurring in some areas. This version also removes the anime opening movie in favor of 3D CGI, animated movie. Certain key story-sequences were animated in the same style as the opening movie and can be viewed at anytime in the Gallery option in the title screen once unlocked in the story. The animated scenes include:
  • Opening Movie
  • Lenneth's Awakening
  • Jelanda's Transformation
  • Alicia witnesses Barbarossa's execution
  • Lenneth's encounter with the Lord of the Undead
  • Lenneth and the Homunculi
  • A chance encounter between "Meril" and Lucian
  • Lenneth in Weeping Lily Meadow
  • Lucian's departure to Valhalla
  • Hrist's Awakening
  • The Sovereign's Rite
  • A Ending
Other big changes are:
  • An enhanced version of the original game's localization
  • Square Enix cleaned up the original game's English script and additional voice over dialogue for the CG movies was recorded by New Generation Pictures, rather than the original company, TAJ Productions.

Valkyrie Profile: Lenneth iOS & Andriod:

This is the PSP version being ported to iOS & Andriod, with the following changes:
  • Enhanced graphics such as character portraits. >* Enhanced Text.
  • Enhanced UI.
  • The option to skip cut-scenes.
  • In-app purchases to unlock collectibles
  • Ability to turn on auto-battle.

~ Chrono Trigger (SNES): PSX vs NDS vs iOS & Andriod vs PC. ~

Chrono Trigger PSX:

Anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation.
A new Extra Mode Option was added that is divided into different categories of viewable extras, that are unlocked as you finish the game, and just as shown in the picture, they are:
  • Theater.
  • Art Gallery.
  • Music Box.
  • Tech Showcase.
  • Monster Data.
  • Boss Data.
  • Endings.
  • Treasure Map.

Chrono Trigger NDS:

This version includes everything new in the PSX version, and also has big and a long list of changes and additions, which I will try to condense them as much as possible:
  • Ability to play using the two screens and the touch screen, or in classic mode through a single screen.
  • Added the Arena of Ages: A monster arena where You pick basic monsters and raise them to fight computer and wireless opponents.
  • Added the Lost Sanctum: A sidequest during the main game. It consists of two dungeons in two different eras.
  • Added the Dimensional Vortex: A extra Dungeon, available after beating the game once and appears in three different eras. Each dungeon is different.
  • A lot of New Items.
  • New Enemies in the new dungeons, in the form of palette swaps of old enemies.
  • One New Ending after finishing the Dimensional Vortex completely.
  • New Translation that changes a lot of names form the original version to something more faithful to the Japanese version.

Chrono Trigger iOS & Android:

Both versions initially were based on the NDS version, but later on got an update to make them similar to the PC version.

Chrono Trigger PC:

Everything on the NDS version is present here except there is No Arena of Ages. What they did add however is:
  • Auto-Save feature.
  • Higher Resolution Graphics and update UI.
  • Support for mouse and keyboard controls.
  • Remastered sound and music.

~ Star Ocean: The Second Story (PSX): vs Star Ocean: Second Evolution (PSP) vs PS4 (JP.ver). ~

Star Ocean: Second Evolution:

  • A New Translation that changes almost everything in the game.
  • New voice actors. >* New voiced acted scenes; All major story events now have voice acting.
  • New recruitable character: Welch Vineyard.
  • New Private Actions and 13 new Endings.
  • Unlocking the Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection. >>>* Practically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
  • The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
  • The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
  • All items in the inventory screen are now depicted as 2D icons instead of the original 3D models.
  • Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
  • Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
  • New character designs and portraits.
  • No magic combo mechanic.
  • Crafting animations are now replaced by a still 2D image.

Star Ocean: Second Evolution PS4 JP.ver:

This enhanced version was released only in Japan on the PS4, with enhanced graphics and BGM, and a DLC that helps you with the gameplay.

~ The Last Remnant (Xbox360): vs PC vs PS4 & Switch Remastered. ~

The Last Remnant PC:

This version is only available to purchase in the EU SquareEnix online store as of right now:
Battles:
  • Turbo Mode is now available, and can be toggled on or off while giving orders to unions in battle. When on, battles play out at double the speed.
  • Crimson Flare, a new Arcana, is now available.
  • New formations, such as Eremurus Rain, are now available.
  • Enemies hit considerably harder.
  • Rare Monsters can have significantly higher HP than their XBOX 360 counterparts.
  • Arcana require substantially more AP.
  • Unique Arts now require AP.
  • Remnant Arts can only be performed by union leader, Weapon Arts now require high union morale.
  • Offensive Weapon Arts now increase morale when used.
  • Additionally, Arcana and offensive Special Arts now raise morale by a fixed amount.
  • Likewise, certain Enemy Arts now lower morale by a fixed amount.
  • Wards now affect the entire union.
  • Attributes required for formation upgrades are vastly different.
  • Healing no longer raises morale, and morale increased by Critical Hits has been dramatically reduced.
  • Union morale now fluctuates based on more conditions (IE: taking an action, successfully landing a hit, receiving damage, etc.). In the X360 version, union morale stayed somewhat static, usually changing when being healed, being KO'd/terminated, executing a successful Critical Trigger. It also did not drop to 0 whenever an offensive Special Art was executed, whereas it will do so on the PC.
  • Linking additional enemies together does not increase your Battle Rank further than having fought them separately.
  • Special commands, such as the use of David's Gae Bolg, are no longer interrupted by being raidlocked by a different union or having targeted enemy union defeated by an ally.
  • Allies now have the option to cure a friendly union's Curse status ailment via "Cure them even if it kills them!" command. This command is in the XBOX 360 version as well, but is only available when the union is Enthralled; it will not be available when the union is cursed.
Items:
  • Items are color-coded in the PC version, and a new preview feature lets you see what the item looks like in battle.
  • You can now toggle between viewing the stats of a weapon or shield and viewing a preview of what it looks like in battle.
  • Components and consumables are now categorized.
  • Items are now color-coded based on their rarity.
  • Creation or customization of some items require fewer components.
  • New items available via Blueprint 4.
  • Various weapon stats have changed.
  • Some very rare monster-specific drops can now be split from monsters (e.g., Godwood Timber, Spiritwood Timber).
Units:
  • The leader limit is no longer imposed. Unions can be composed entirely of leader units if the player desires.
  • Likewise, soldiers can now be set as union leaders.
  • The stat cap has been lifted for all characters to allow a maximum of 255 for each stat.
  • The Seven are now recruitable after completing Union of the Golden Chalice Task #70: For Our Lord.
  • Rush can now be removed from the active party.
  • Khrynia can learn the new Unique Art Dual Snowpetal.
  • Arts can be disabled, filtering which skills a unit may use in combat.
  • Leaders' requested components are displayed when viewing their stats.
  • Leaders' wield style can be changed depending on their equipped weapon.
  • Shields now prevent style changes mid-battle.
  • The following classes now prevent style changes: Guardian, Scout, Hunter, Wanderer, Thief, Alchemist, all Mystic classes, Vagrant, Mercenary, Aristocrat, Djin, Fortuneteller, Sage and General.
  • The experience required to advance Wield Style skills has been reduced, and the experience required to advance Weapon Type skills has been increased.
  • Three new classes are now available: Ataraxian, Cleric, and Ninja.
  • The Guardian, Fencer, and Warrior classes now require non-sovani wield styles, and are thus not available to Sovani.
  • The Gladiator class now requires Power Grip and Wards.
  • Hybrid classes (Item+Combat and Mystic+Combat) can now be achieved by units who do not start in one.
  • Some leaders now have a different weapon upgrade path, which caused some units to learn new Weapon Arts while others lost theirs.
  • Leaders can request weapons that do not coincide with their weapon upgrade path as long as they match their equipped weapon type and size.
  • Soldiers can now request weapon drops.
  • Some units have had their starting Unit BR level, stats, class, equipment, arts, and hiring wage changed.
Sidequests:
  • The completion of At Hatred's End is no longer required in order to activate Things Unchangeable.
  • Duke of Ghor now has a … icon when you speak with him between the first, third, and fifth base battles.
  • The component requirements in The Assistant have lowered.
  • The DLC content is now unlocked differently; the majority of the extra content now requires the completion of certain guild tasks.
  • The Leader Extraordinaire guild tasks which required three units of a single class now only require one.
  • The Monsterslayer guild tasks require different enemies to be defeated.
New Game Plus and Hard Mode: After the epilogue and credits, you can now save your game. When you're taken back to the main menu, you can load this save to begin a new playthrough that carries over certain elements from your previous playthrough. You will also be given the option to start the new game in Hard Mode.
Miscellaneous:
  • The PC version will warn you if you cannot leave an area without a fight.
  • Auto Save is now available, which automatically saves after having changed zones or having won a battle.
  • Battle Rank is now viewable outside of combat, in the party menu.
  • Battle Rank progression has been slowed considerably; it takes more encounters/enemy unions terminated to increase in rank.
  • Characters with … icons are now identified with markers on the map.
  • Enemies can no longer be respawned by saving and reloading an adjacent area.
  • New saving opportunities are now available, such as before the base's boss.
  • A warning message is now displayed if you attempt to save your game in an area which you cannot leave until you defeat a boss.
  • Mr Diggs's digging animations are now much quicker.
  • The loading screens that explained some of the game's mechanics have been disabled.
  • Many areas of the game have had their spawn tables altered or repopulated.
  • Starting battle music now coincides with starting morale in most battles.
  • "Turn the Tide" and "Beat the Odds" now play during the second half instead of after entering Elysion.
  • Union highlighting during the selection phase has been toned down (ie: ally unions don't look quite as blue).
  • Leaders in reserve no longer gain skills via the Rush only skill grind trick.
  • Soldiers now slowly improve their stats in reserves.
  • Camera in battle doesn't swing around as wildly anymore.
  • Mitra soldiers' idle stances now come in 2 varieties: the one shared by both male and female units and the one exclusive to larger male units, rather than just the "large male mitra" stance.

The Last Remnant Remastered PS4 & Switch:

Based on the PC version, also added:
  • Graphics now are in Unreal Engine 4
  • A new function to run faster on the overworld.
  • Extra save slots.
Yes I am salty about this if you can't tell, since they removed the PC version from steam.

~ Tales of Vesperia (Xbox360): vs PS3 vs Tales of Vesperia: Definitive Edition vs PS4/PC/Switch/Xbox One. ~

Tales of Vesperia PS3:

  • Features full voice acting, nearly twice as much voice work as the original.
  • New Characters, including 2 new playable characters: Flynn (permanantly playable now), and Patty Fleur.
  • New subplots, skits, and main game quests, and sidequests.
  • New mini-games
  • New songs
  • Remodeled towns and new towns and dungeons.
  • New bosses.
  • The ability to replay boss fights.
  • New 8 Mystic Arts.
  • New artes, skills, and equipment.
  • New item: the "Artes Ball", which allows an additional eight artes shortcuts to be assigned to the previous eight slots combined with the L1 button, which allows for a maximum of 16 artes
  • New character costumes

Tales of Vesperia: Definitive editionvs PS4/PC/Switch/Xbox One:

Based on the PS3 version, it has everything from it and all the DLC included for free, with higher resolution graphics depending on the system.

~ Tales of Symphonia (GC): vs PS2 (JP.ver only) vs PS3/PC. ~

Tales of Symphonia PS2 JP.ver only:

  • New animated sequences.
  • New Mystic Arts.
  • New Unison Arts.
  • New Arts for playable characters and enemies.
  • New Techniques.
  • The frame rate was lowered from 60 frames per second to 30 frames per second.
  • New customs.
  • The "Synopsis" option in the menu displays newer entries at the top
  • The Casino in the game is now actually fully playable with it's own mini-games, and chips to collecet and exchange for items.
  • The skits are graphically more dynamic. Portraits get larger or smaller quickly, swing from side to side, shake, and so on.
  • New Titles
  • More post-battle animations.
  • Niflheim dungeon extended and 6 new boss characters, fought in 2 new boss battles.
  • Bug Fixes
  • New events to help raise affection.
  • Includes new side quests, new camera angles on some cutscenes, new animated cutscenes not featured in the GameCube version

Tales of Symphonia PS3/PC:

  • More customs.
  • Improved character textures and improved some environments.
  • Dual-audio support: Japanese and English voiceovers, which neither the PS2 or GameCube versions had
  • Cutscenes support voice acting in both languages, but skits only have voice acting in Japanese. If you select English, you will just see the subtitles during skits. This is not a porting issue, as this is just how the GameCube version was.
  • While the original GameCube version ran at 60fps, the Japanese PS2 port which the PS3 Chronicles HD version is based off of ran at 30fps. The Steam version can run at 40FPS.
  • HD graphics

~ Skies of Arcadia (DC): vs Skies of Arcadia: Legends GC. ~

Skies of Arcadia: Legends GC:

  • New Ranks for the Swashbuckler Rating system.
  • Random encounters occur less frequently and load considerably faster than the Dreamcast version, and EXP offered per battle is adjusted to compensate.
  • Graphically, the game sports mild improvements to character models, most noticeably adding individual fingers to the designs. The modifier volume shadows and (weirdly enough) point-mipmapping from the original release are still present.
  • One of the new sidequests available is Bounty Hunting. Sailor's Guilds offer information about each person on the bounty list as they are unlocked through story progression. After reading about them, they can be found in a constant location.
  • There are a number of new discoveries to be found.
  • Two linked sidequests
  • "Pinta Quest" minigame was removed
  • DLC comes with the game.

~ Persona 3 (PS2): vs Persona 3 FES PS2 (English.ver) vs P3P PSP. ~

FES PS2 (English.ver):

  • A whole additional epilogue has been added, The Answer. This chapter is only available in one difficulty setting, which is supposed to be on par with Persona 3's Hard mode.
  • New Personas have been added
  • Secret videos of the protagonist's dorm mates have been added to flesh them out.
  • Koromaru can now be taken on walks.
  • Several of the Social Links have been modified slightly, such as Tanaka being available at a different time
  • Several new Quests have been added.
  • New costumes can be worn in battle.
  • A new event involving Chidori Yoshino was added.
  • Naganaki Shrine was completely overhauled.
  • A hard mode was added.
  • Save data from Persona 3 can be transferred into the game,

P3P PSP:

  • The Answer is not included in this verion.
  • Added a Female Main Character, so now you can choose between the Male and Female MCs.
  • The game lacks 3D environments and character models (outside of Tartarus), all anime cutscenes are gone, the graphics and audio quality were compressed,
  • The storyline of the female protagonist features many differences from that of the male protagonist, such as new social interactions as well as Social Links.
  • New voiced dialogue.
  • Players have the choice of selecting Elizabeth or a male-equivalent named Theodore to be Igor's assistant in the Velvet Room.
  • The ability to pick who the protagonist spends the last moments of the game with. This feature is only accessible on a New Cycle
  • The Desert of Doors from the Abyss of Time seen in The Answer will still appear, however, in an extra feature known as the Vision Quest. In this mode, the party can fight stronger incarnations of the Full Moon shadow bosses — save for Arcana Magician — and partake in special battles that test the party's abilities. When all of the battles have been successfully met, a second optional boss can be fought: Margaret, Igor's assistant in Persona 4 and guardian of the Desert of Doors in P3P.
  • There are now two overworld save points; Aside from the log book in the Iwatodai Dormitory, there is also one on the main character's desk at school.
  • In Paulownia Mall, the police station is now the only place where the protagonist can buy equipment and sell items. Aohige Pharmacy is now a buy-only store, and Be Blue V is just a part-time work site and hangout to improve the main character's condition
  • From previous versions, two difficulty modes have been added: Beginner and Maniac alongside Easy and Normal in Persona 3 and Hard in Persona 3 FES:
  • A new tactic, "Direct," has been added to the game, allowing control of the party members, unlike Persona 3 and Persona 3 FES.
  • The "Wait" command is replaced with the "Defense" command, and will decrease the damage and any knockdown effects of the next attack the user suffers.
  • The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
  • Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
  • Upon landing a critical hit or striking an enemy's weakness, party members can follow up with a co-op attack.
  • Fusion Spells from the original Persona 3 are now activated from items instead of equipping a persona and selecting it like other spells.
  • Allies can now take a fatal blow to the protagonist for them if they are able.
  • "Dizzy" has been added as a status effect.
  • Returning to the main lobby in Tartarus no longer automatically restores the party, and must now be done for a fee via the save point (this cost varies based on the date in-game and status effects currently inflicted on the party)
  • Floors can be directly returned to from the entrance of Tartarus instead of being restricted to the restore point like previous versions.
  • "Tired" status no longer is inflicted during Tartarus exploration, and is inflicted to all used party members after leaving (this will only drop to "Good" if the character used was at "Great" during exploration).
  • Unlike previous versions, money found by party members when split up will now be given to the protagonist.
  • Party members' equipment and status can now be accessed at any time from the pause menu, unlike in previous versions, which required the protagonist to speak to them while exploring Tartarus in order to change their equipment or view their status.
  • You can now control Party members directly.
  • The protagonists only have access to one weapon type (instead of having access to all weapon types like in P3 and FES); the male protagonist wields one-handed swords, and the female protagonist wields naginatas. As a result, the Skills "Fist Master," "Bow Master," "1hdSwdMaster" and similar skills have all been combined into a single skill called "Weapons Master." Its skill card is called "Phys Boost," and all Personas which had learned a "master" ability (like Cybele with Bow Master) now learn "Weapons Master."
  • Personas now have the ability to produce a Skill Card when raised to a specific level. Each card can be used on any Persona to teach them a skill.
  • The Inari Sushi in Naganaki Shrine no longer grants random bonuses for item gaining and Tartarus explorations. Instead, it offers to duplicate Skill Cards, which will take 5 days to complete

~ Persona 4 (PS2): vs Persona 4 Golden Vita vs Persona 4 Golden PC. ~

Persona 4 Golden Vita:

  • Two new Social Links.
  • A New Dungeon.
  • A New bad ending.
  • New Difficulty levels have been added: Safety/Easy/Normal/Hard/Risky.
  • Several new music tracks.
  • Additional voice-over dialogue.
  • Chie and Teddie have new voice actors in the English version.
  • New animated cutscenes.
  • More Personas, including new Ultimate Personas for the Investigation Team.
  • New areas can be visited.
  • New events.
  • The protagonist can now explore Inaba in the evening when Dojima is not home.
  • The protagonist and his friends now have motorized scooters to explore various areas.
  • Costumes are now available to buy at Croco Fur, in Okina City.
  • New Garden and Bug Catching features.
  • The ability to choose which skills can be inherited by the Persona the protagonist is fusing.
  • New scene skipping function
  • If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and social links.
  • New epilogue has been added for the True Ending.
  • The list of Requests and the Fox' emas have been modified.
  • Rise can now assist the Investigation Team in All-Out-Attacks.
  • Added Tag Team attacks: two members can team up to perform a united attack.
  • Added Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party.
  • Spell buffs and debuffs can now be used on the same character to prolong the effect
  • A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time.
  • Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.

Persona 4 Golden PC:

  • Bug fixes
  • The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target
  • Includes dual audio language and multiple text language. The anime cutscenes now also include subtitles
  • In the Steam version, the player may customize their difficulty setting at any time, in contrast to the Vita version only letting you do so on New Game Plus.The player may select a preset difficulty setting, or individually alter the following parameters
  • The player may select a preset difficulty setting, or individually alter the following parameters.

~ .hack//G.U (PS2): vs .hack//G.U. Last Recode PS4/PC. ~

.hack//G.U. Last Recode PS4/PC:

  • A brand new episode titled Vol.4//Reconnection, which takes place a year and three months after the events of Redemption
  • HD graphical update for the whole game.
  • Ability to restart the battle from the beginning if Haseo dies.
  • Movement speed on foot has somewhat increased.
  • The item stack size has increased from 50 to 99. The maximum number of item stacks in the inventory has increased from 30 to 90
  • Item menu shortcuts and sort features
  • When using an item in the field, pressing the X button repeatedly will cause the item to be used again without navigating the menu a second time.
  • The maximum number of Chim Spheres and Virus Cores the player can possess has increased from 99 to 999
  • Platforms now include the Platform Recovery feature, recovering a large portion of the party's HP and SP. It can only be used once per visit to a field.
  • Saku and Bo no longer switch the active player based on their level being even or odd. They can instead be selected as separate options in the Party screen.
  • Decreased the probability of allies selling the items the player give them.
  • Voice clips for returning characters and NPCs between games have been updated to use the Volume 3 clips from the beginning, except where said clips are unavailable.
  • Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo.
  • Learning weapons proficiency increased and acquired experience points increased.
  • Awakening scenes can be skipped using the Option/Start button.
  • Some of the really tough enemies have been made a bit easier
  • Skeith’s general shot bullet speed has increased during Avatar Battles.
  • Enhanced battle balance and game pacing to provide an optimal experience.
  • Avatar battles now show a stun gauge over the enemy's head. Red diamonds have been added around attacks meant to be deflected using scythe slashes that are in range.
  • Added suspend feature during Avatar battle gameplay.
  • In Volume 3, the player is given 22 "Promise" greeting cards, meaning it is possible to do the "Forever in Love" / "Best Wishes" events with all party members in a single playthrough.
  • A new Cheat Mode allowing players who want to just enjoy the story to start the game with a large amount of items, best equipment, maximum money and chim spheres, and maximum level and affection for the respective volume.
  • Save files from Cheat Mode plays can be converted to the next volumes.
  • The videos from “The End of the World” Terminal Disc included with the limited edition PS2 release of Volume 1 are included in the collection
  • A New Job Form for Haseo with a new weapon.
  • A New Form for Skeith.
  • Ovan joins the party.

~ Final Fantasy 12 (PS2): vs FF 12: International Zodiac Job System PS2 (JP.ver only) vs FF12 Zodiac Age PS4/PC/Switch/Xbox One. ~

Final Fantasy 12: International Zodiac Job System PS2 (JP.ver only):

  • Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs
  • Addition of a 16:9 widescreen mode with menus and HUD at 4:3.
  • Addition of three new game modes: Trial Mode/New Game+ Strong Mode/New Game+ Weak Mode.
  • Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
  • Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
  • UI Changes.
  • Playable characters' starting LP, consumables, gil, gambits, equipment, licenses, and base stats have been modified.
  • You have more control over Guests now, they also gain EXP/Item/Gold.
  • Many magick spells and technicks have been tweaked, renamed and recategorized.
  • Obtaining Quickenings no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all Mist charges.
  • You can now fully control Espers, they also require MP to cast magicks
  • Almost all attacks now break the 9999 damage limit from the original by default.
  • New items have been added, such as Cura Mote, Bubble Mote, Domaine Calvados, Baltoro Seed, Dark Energy and various Meteorites.
  • Bacchus's Wine now has 100% chance of inflicting Berserk (previously it was 50%).
  • Several equipment pieces were added, while some available in the original release were removed or tweaked.
  • New Weapons added.
  • Most shops had their assortments changed. Many weapons are now available from shops earlier because of the job system, and were thus made weaker.
  • Treasures respawn by moving just one area away as opposed to two. Treasures were moved around, changed the items they can give, or were removed altogether. The "forbidden chest" concept was removed, that in the original prevented the player from obtaining the Zodiac Spear in Necrohol of Nabudis if they opened a wrong treasure.
  • Dark Matter can no longer be acquired from the bazaar, and selling the ingredients needed to make it in the original will result in making the Dark Energy instead. The Dark Energy is an item that does not charge up with Knot of Rust or Devour Soul and always deals 50,000 damage to each enemy in range.
  • Treasure chests are now in different locations and contain different items.
  • There are more traps throughout the map.

Final Fantasy 12: Zodiac Age PS4/PC/Switch/Xbox One:

  • Remastered HD graphical upgrade.
  • English and Japanese voices (switch between them in the game configuration).
  • Original and newly re-recorded background music (switch between them in the game configuration).
  • Auto-save functionality added (game saves automatically when moving to each new screen, excepting boss arenas)
  • Improved high-speed mode and improved play time operability during high-speed mode
  • Ability to invert both the X and Y camera axes
  • The game balance has been overhauled to make it easier.
  • Each playable character can have two jobs at once.
  • Job Reset function added; talk to Montblanc in the Clan Hall to use.
  • The Effect Capacity system that limited spell-casting in the PlayStation 2 versions has been removed.
  • Fire, Thunder, Blizzard, and Cure only affect a single target again.
  • Espers' HP values have been doubled, but other stats kept the same as in Zodiac Job System.
  • The animation for summoning Espers is removed.
  • A glitch concerning Dyce's character model has been fixed.
  • New Game Plus and New Game Minus are now accessible from the beginning of the game.

~ Rune Factory 4 (3DS): vs Rune Factory 4 Special Switch. ~

Rune Factory 4 Special Switch:

  • HD Graphics.
  • Newlywed Mode.
  • Hell Difficulty.
  • Additional Movies.
  • Another Episode DLC.
  • Swimsuit Day DLC.
  • Many Town Events are now prioritized if requirements have been met. This includes Memories, which unlocks the last story arc and the events required for marriage.
  • The map has been moved to the main screen and can be removed and resized with the press of a button (the Switch has only one screen) or by using the touch screen icon.
  • The teleport spell has been mapped to a dedicated button. It can still be used from the touch screen.
  • You can now change the voice acting language between English and Japanese.
  • Many bug fixes.

This is just part 1, if you have any suggestions for titles to be in part 2, please post them here.

submitted by VashxShanks to JRPG [link] [comments]

A Big list of Adventure Ideas - Heroes'/Antagonist's Goals, High Concept Premises, and a list of ways to generate dozens of unique adventure ideas based on the same goal.

Hi! I have compiled a list of ideas you can use to brainstorm your adventures.

Heroes'/Antagonist's Goals

Stories are fundamentally about problem solving. The problems usually come from the mix of two sources:
  1. The Heroes strive to achieve a goal, and struggle to overcome challenges and obstacles on their path (often created by the Villain).
  2. Villain wants something, and players are trying to disrupt their evil plan.
Whatever goal the Heroes have - the Villain will have the opposite one (and vice versa). You can start from the either side. Give the goal to the Players ("Obtain a valuable item"), and the Villain will want the opposite ("Obtain the item first"). Give the goal to the Villain ("Perform an Evil Ritual") and the players will want the opposite ("Stop the Evil Ritual"). The only difference is the motivation, Heroes want things for noble reasons, Villains want them for evil ones. If you'll be using the goal for the villain - just put an evil spin on it.
List of goals you can use for either Heroes or Villains:
Players and antagonist compete for the same item (be the first to the pirate treasure.) Players are trying to prevent antagonist from getting an item (Prevent a villain from getting a powerful dark artifact.) Get the pirate treasure, the lost crystal of Atlantis, your stolen belongings. Obtain a treasure map, secret codes, powerful spell, find Villain's only weakness.
Win the race around the world. Win a mock-war between adventuring parties. Win a Quidditch game.
Evil Vizier wants to replace the king and players need to prevent that. Evil King is in charge and players need to overthrow him. The King has died and both sides want to be the next King.
Heroes: Kill the villain, a vampire/werewolf/basilisk, all the baddies in the area. Stop a serial killer. Villain: Kill the heroes, kill people to drink their blood or to satisfy violent urges.
Heroes: Kill a monster. Villain: Kill an innocent creature.
Destroy a doomsday device, the ring of power, a piece of blackmail.
An enemy base, a castle, a ship, close a portal.
Save the person being targeted for an assassination. Save the family being harassed by criminals.
Save the endangered creature from the hunter.
Someone is planning to steal the priceless diamonds during the party, stop them.
Heroes: Capture an enemy general to gain strategic information. Antagonist: Abduct a person for ransom or sacrificial ritual.
Heroes: Rescue hostages, save the kidnapped princess. Recover a soldier behind enemy lines during a war. Break someone out of jail, or liberate a prisoner en route to prison.
Rob a train/zeppelin/caravan with the treasure. Intercept a valuable message passed to the enemy.
Overtake a city, a castle, ship. Plan for an attack on the evil citadel. Compete for control of the territory. You have conquered a kingdom, defeat the remaining groups running guerrilla warfare against you.
Prepare the city to repel the enemies/monsters. Your town/building/ship has been captured and overtaken by enemies, survive under siege, and liberate it.
Deliver a prisoner to jail. Escort a bratty princess to the boarding school. Escort a caravan with the treasure.
Transport valuable treasure. Deliver a valuable intel to the central command before the enemy strikes. Deliver the ring of power to Mount Doom.
Capture the criminal/runaway. Bounty-hunters. Find a missing person. Find out what happened to the lost expedition. Find the only wizard who knows how to lift a curse.
Capture a zombie to prove they exist. Capture a unique creature for research.
Escape the pursuit of the law. Help a wrongly convicted to escape. Escape an ambush. Hide a person from danger. A massive assassins guild is trying to kill you, stay alive until dawn. Break out of prison.
Broker peace between warring nations, families, factions of nobles, King and Queen, fighting giants.
Start a war, pit people/factions against each other.
Solve a murder or a theft. Uncover a mysterious plot and understand who is behind it. Supernatural mystery. Understand what is causing the strange/weird events. Understand what happened in the abandoned/deserted city. Find out someone's dark secret, expose a corrupt official, find evidence to convict someone.
Find a spy/mole, prevent a convert mission from taking place.
A covert crime, a ninja mission, a terrorist act. Enter and leave a heavily-guarded building without getting noticed.
A business competitor, a nation.
Go undercover in the criminal gang. Blend in with the nobles to poison the King.
Enforce the law, collect debts, force a person to do something they don't want.
Prove your or someone else's innocence. Convince the angry mob that the woman they're planning to execute is not a witch.
Complete a ritual/experiment, build a weapon, open portal, resurrect/summon/awaken something.
Prevent a ritual from taking place, prevent weapon from being built, prevent a terrorist act.
Compete for the lady's heart, compete to convince the King to take a different course of action. Bribe/manipulate/intimidate a corrupt official into doing what you want. Try to close a business deal or prevent it from being closed. Play cupid. Make two quarreling people fall in love with each other. Find a lonely person/creature a girlfriend.
Brainwash and manipulate groups of people into doing your bidding, liberate brainwashed people. Free the town from the mind control spell. Convince enemy soldiers to defect to your side. Free a person from the influence of a sinister cult.
Run a kingdom, village, sports team, team of agents, organization, business. Raise morale, lower the crime, stop witch hunts, deal with corruption.
Think of the place itself as the “villain”, it is a monster without HP that "wants" to hurt players or drain their resources, and has certain powers to accomplish that. Traps, cave-ins, lava eruptions, rock-slides, avalanche, collapsing buildings, impenetrable mist, wild animals, dangerous/poisonous flora, falling into a pit, getting lost, etc. Climb a mountain, get through a swamp, quick sand,thin ice, wild magic area. Open an ancient gate. Retrieve an item from the bottom of the lake.
Get stranded in the desert, an island, an alien land, becalmed or in a storm. Help other people survive a natural disaster (storm, earthquake, flood, meteor), a war zone.
Potion ingredients for a witch, parts of an engine that were scattered during crash landing.
Lead an army against enemy general, against rival mob boss or a cowboy gang.
Rats in the basement, wolves in the forest, Zombies, Aliens. Could be impossible to kill them one by one, and must be done with a ritual, destroying the mothership, smashing the necromancer's amulet, lifting an ancient curse, placating the restless spirits, activating the ancient defense mechanisms.

Creating multiple unique adventures from the same goal

Here's the list of ways to create dozens of unique adventure ideas based on the same goal:
Players try to get away with a crime instead of investigating it.
Smuggle/Plant an item instead of stealing it. Close the portal instead of opening it. Banish the creature instead of summoning it.
Destroy an item instead of killing a person. Abduct a person instead of stealing the treasure. Protect a secret instead of the location. Chase a lost pet instead of the criminal.
Don't get murdered - prevent a murder. Steal an item - create a distraction while someone else steals it. Get away with the crime - help someone else to get away with the crime.
Make it stealthy (commit a heist instead of robbery). Avoid violence (capture a person alive instead of killing them). Achieve the goal by social means (ruin the person's reputation instead of killing them). Do it before the rivals do it first. See the list of complications for more ideas.
Deliver an item while on the run from the law. Sabotage a ritual to rescue a person. Infiltrate a group to steal an item. Solve a mystery to be able to find a lost person.
Get through the dangerous location instead of an elaborate security system. Obtain information about the villain's weakness instead of the only weapon that can kill them. Convince a witness to talk instead of following the trail of footsteps. The object is difficult to deliver because it's being hunted by bandits, or because the terrain is dangerous and inhospitable, or because it's large and fragile, or because it's a criminal trying to escape, or because it's cattle you need to keep alive, or because it's a bratty princess who doesn't want to go to school. See the List of Challenges and List of Villain's Moves for more ideas.
Steal the Elixir of Youth from the unicorn instead of stealing the Aztec gold from the Spanish Galleon. Steal an item from a dream instead of casino. Escort a dragon instead of a prisoner. Escape from Jurassic Park instead of the prison. Fight a self righteous paladin instead of the bandit gang leader.
Kill a person out of revenge instead of for money. Resurrect your loved one instead of summoning a demon. Compete for the heart of the lady instead of the treasure.

High Concept Premises

"High Concept" ideas are creative premises, interesting "What if?" scenarios. They will put your players into fantastical and unusual situations. You can use them as a starting point for your adventure - pick a High Concept idea, and see which interesting problems/goals it can generate, or just combine it with one of the goals from the list above.
  • Being shrunk to a tiny size, maybe put into a person's/creature's body. (Honey I shrunk the Kids, Ant Man, Anatomy Park).
  • Switching bodies (Freaky Friday).
  • Time Travel. Time loop (Groundhog Day).
  • Adventure taking place in a dream, illusion, virtual reality, computer game, a TV show (Inception, Ready Player One, Eternal Sunshine of the Spotless Mind, The Matrix, Jumanji).
  • Deal with the Devil.
  • Animals/creatures gain sentience/intelligence.
  • Open portal to another world, a parallel dimension, an alternate timeline (Mist, Stargate, Another Earth).
  • A baby monster. An alien/dragon egg. A boy and his robot.
  • Body Snatchers, Brain Slugs - parasites that control your mind.
  • Shapeshifter - person/monster that can assume any form.
  • Evil Twins of the Heroes.
  • Hive mind. Creatures telepathically united into one consciousness. Assimilating other creatures.
  • Traditionally evil guys are good and vice versa (Shrek, Descendants, Megamind, Suicide Squad).
  • Memory wiping, altering, transplanting (Morty's Mind-Blowers, Memento.)
  • Possession / Mind Control (RoboCop, Captain America: Civil War.)
  • A mysterious magic force has created a zone where the laws of physics and magic have been warped (Annihilation, Stalker)
  • Befriend a creature (ET, How to Train your Dragon, Ratatouille, Astro Kid, Pokemon).
  • Post-apocalypse, aftermath of a disaster (Fallout, The Day After Tomorrow, Resident Evil).
  • Artificial Intelligence, sentient construct (Terminator, Wall-E, Avengers:The Age of Ultron).
  • An accident causes captive dinosaurs/monsters/demons/zombies escape (Jurassic Park).
  • Love Potion. Succubus.
  • Don't go below the speed limit - if you stop moving a person dies or a bomb explodes (Speed, Crank, The X-Files "Drive" episode).
  • A plague/disease/epidemic with unusual effects (fear of open spaces, rage, horniness, loss of one of the senses, wild magic / people to lose magic). It can be transmitted by magic, when infected casters target other casters with a spell.
  • Dangerous/violent plants.
  • An inanimate object comes to life.
  • Raising undead to return a loved one back to life.
  • You become God to race of tiny creatures.
  • Change age - turn into kids or old people.
  • Covert stealthy alien invasion.
  • A person turned into an animal.
  • A threat you forget about once you stop looking at it.
  • Infohazards.
  • Common animals are being turned savage (and giant) by a rogue magical effect (maybe an evil druid), and the party has to contain the destruction that they cause while trying to find a solution.
  • Magic is fading / going wild and unpredictable.
  • Superman goes genocidal. Defeat a being of incredible power, without it finding out that you're after it.
  • An ancient civilization is long gone, only a single robot/golem/computeweapon is still functioning.
  • Heroes are isolated in a confined environment with a monster.(Alien)
  • A location is occupied by enemies/monsters/terrorists, heroes are the only ones who escaped from being taken hostage. (Die Hard in a village, on a ship, on a zeppelin, on a train, in a magic school, in a King's castle).
  • A powerful monster begins killing people in the area (Tremors: Jaws in a desert).
  • Set in a world where the evil overlord has won.
  • The evil adventuring party.
  • Deadly game show / competition.
  • A location (small town, building, ship) is suddenly trapped underneath an impenetrable dome.
  • Someone from our world is stuck in fantasy.
  • A dangerous child (has faulty psychic powers, prophesied to be a devil, youngling of a dangerous monster)
  • Two huge powers (monsters, giants, powerful mages, armies) fight each other, causing a lot of collateral damage.
  • A large number of cursed or dangerous magical items have been sold or distributed to an unsuspecting populace (Friday the 13th series, Warehouse 13)
  • First Contact with a sentient race (Arrival, Alien Nation, Contact, District 9, Star Trek, V series)
  • Magic is fading / going wild and unpredictable.
  • Space ship crashing in middle ages.
  • Magic items (or maybe just some magic items) become secretly sentient and drive around their owners while they are asleep.
  • An ancient evil is very slowly rising out of the ground and waking up. People need to hurry to figure out how to make it go away or else assemble a team strong enough to kill it when it awakes.
  • The entire population of a town seemingly disappeared but in fact dug underground secret caves and is reverting to animal tendencies.
  • The party comes across a mysterious artifact, it melds with/into the first party member to touch it, granting them incredible powers but also changes their consciousness.
  • A long lost civilization is rising back up from the sea.
  • The local ruler may have been replaced by a doppelganger, but nobody wants to risk their neck to find out for sure.
  • Act as an experimental subject for a crazy scientist/wizard.
  • Creatures from video games, stories, paintings, come to life.
  • Spell/artifact/curse that prevents the whole town from being able to lie.
  • Space ship / UFO crashing in middle ages.
  • Duplication powers, making clones.
  • Ancient/Lost Civilization. Atlantis.
  • Gigantic Monster (Godzilla, Cloverfield, King Kong, Kaiju).
  • Superheroes/Supervillains.
  • Ghosts, haunted house/village. Restless spirits that need to be placated.
  • Zombies.
  • Vampires.
  • Ninjas.
  • Secret society/cult.
  • Underground civilization.
  • Underwater adventure. Merefolk.
  • Adventure set in a world where the forces of good won a little too well. Where the people in charge are all Lawful Good and have no tolerance for anything else. Tyranny of the traditionally good creatures like celestials, paladins, etc. The slightest misstep can cause a person to be 'disappeared'.
Use the Adventure Writing Template to help you develop these goals into a complete adventure.
See the List of Challenges, List of Complications, and List of Villain's Moves for more ideas on what challenges/obstacles the players will need to overcome on their path to the goal.
See the list of fun Fantasy Settings I have collected.
For interesting ideas for a Villain:
  • Take the personality from a TV/Movie character that you like, but make them evil. Adapt them to fantasy (Evil Steampunk Iron Man). Combine the traits from several characters (Legolas with the personality of Spider Man, John Snow with the personality of Jack Sparrow), or reverse their gender or a key personality trait (female Dr. Octavius, cheerful Batman).
  • For their appearance - find an illustration on ArtStation, Pinterest, or /ImaginaryCharacters. If the appearance is very different from the movie character you have based their personality on - even better.
I have created the "Adventure Prompts Tool" that will pick the random Goals, High Concepts, Complications, Settings, and Challenges for you.
If you want updates on my future posts - follow me here.
Please contribute to this project!
Share more ideas for the Heroes'/Antagonist's goals and High Concept premises in the comments!
submitted by lumenwrites to DMAcademy [link] [comments]

A Vegas Miracle - how I won $129,000 in my 3rd tournament ever

This is how I won $129,000 in my 3rd ever poker tournament. Note: don't try this, it probably won't turn out well for you.
I spent about 6 months grinding up a $5,000 bankroll playing home/casino games ranging from .5/1 to 1/3. The week that I hit that $5,000 mark, Matt, one of my best friends from college informed me that his job had placed him in Las Vegas for the next month and that I could crash with him for a few nights if I wanted to come on out west. I had frequent flyer miles for the flight and some Mlife/Fremont hotel comps for the rest of the trip. My grand total for flight and lodging for 10 days came to $200.
Now, I’m not going to bore you guys with low-level cash hand histories. The next 10 days were filled with me playing lowstakes poker for 10-12 hours a day. It’s as fun as it sounds – it’s not. I was having a good time in Vegas otherwise – but towards the end of the trip I had a realization: 1/2’s the same everywhere. I didn’t have to fly out to the desert to raise to $7 preflop.
After 10 days, my grand total from poker (and a fair amount of dumb degenerate shit on Fremont) was -$186. That wasn’t what I came out to do — I knew that I was a better player than my recent results had indicated. The morning of my return flight, I decided I was going to play tournaments until I either busted my $5,000 bankroll or hit something worthwhile.
I impulsively decided to not get on my plane at 11:30am. Checkout time from Luxor was at 11:00 – and I didn’t know where I was going yet. I had 30 minutes to pack up my stuff and figure out where I was going before they’d charge me a fee. I sorted TripAdvisor by cheapest first – I’ve stayed in crappy hostels/motels before and overall am a very low maintenance person. I figured that by staying somewhere for $20 a night, I’d be able to maximize the amount of shots I could take before flying back home. I accepted that there was a real chance I’d go back broke – but I didn’t really care. If I didn’t take my shot now, then when?
I booked the cheapest bed in Vegas - a 6-person shared hostel just past the Stratosphere. Let's just say you get what you pay for — it was not a happy place. A fair amount of the people in there were bordering on homelessness and there was barbed wire surrounding their outdoor gym. In addition to this, I had the constant stress of knowing that all that separated my bankroll from the rest of my roommates was a tiny lock. I took the Deuce to the strip, lived off food comps, and turned down invites from my friends to hang out. I was in town to play poker, nothing else.
Disclaimer: I had never played tournaments prior to heading out to Vegas. My only knowledge of hand ranges was from watching televised events. I downloaded a free Nash chart app on my phone while on the Deuce to the strip and studied it for 5 minutes – whatever, I get the jist of it. Let’s play some cards.
The first day of doing this I played the $140 daily at the Aria. Top 13 spots paid -- I finished in 15th. It was depressing to say the least — I felt as if I was at rock bottom. Before the first night of sleeping at the hostel I called the airline to see if I could get on the flight that I had deliberately missed the day prior. I couldn't.
I made it my goal to at least cash something so that I could get a decent hotel room.
I couldn’t have slept more than 2-3 hours the first night there. One of my roommates was loudly vomiting all night, the sheets itched, and I was going through an existential crisis... like dude, you’ve got a finance degree and you’re really doing this shit?
While on the bus to the strip, I opened Poker Atlas and saw that there was a $200 satellite to win a seat into the $1,600 Venetian main event. I decided that I was going to go take a shot at that.
I was at risk twice in the satellite but after studying the GTO method on how to win coinflips, I persevered and won a seat to the main.
The first day was surreal – once again, I was running on minimal sleep due to my housing arrangements, but I remember the following hands from day 1:
  1. Button opens to 2.2x, I’m in the BB with Q9cc. SB folds, we go HU to a flop of 832c. He c-bets, I call. Turn 4x, x/x. River Ax. I check, he bets, I x/r to like 3x his bet, he insta folds. I take it down and show air.
  2. UTG+1 opens, MP calls, I flat on the button with K10ss. 3 ways to a flop of Qs43xx. UTG+1 bets 40% pot, MP calls, I call. Turn is the Js. UTG+1 bets 60% pot, MP calls, I flat. River comes the 8s. UTG+1 snap bets 80%. MP flats, I flat. I announce king high flush, they both muck.
  3. Folds to the SB, he limps, I look down at Q10o, and check. Flop comes KQ6r. He leads 35%, I call. Turn 10. He bets, I call. River comes a J. He bets, I tank for about 45 seconds then flick in a call, he shows 76o… ship it.
The average stack after day 1 was around 40k, I bagged like 65k. I walked back to the Deuce stop outside of the Venetian and headed on my 30 minute ride back home. I kept thinking to myself, someone’s gotta win this thing, why not me?
I had to get in the money for this tournament to be able to get the fuck out of there. A min cash here was over $3k – that was more than enough for me to get a suite on Fremont for a few nights and party for a bit, then get home with my head held high.
Day 2: I get up at 7am after already being completely awake for the past 4 hours. There’s no way I slept more than 3 hours last night. I hit the Denny’s by the Stratosphere then get on the Deuce.
I get to the Venetian and feel like I’m about to fall asleep. I go to the self-serve coffee/tea dispenser in the middle of the room and make myself an iced coffee. I get to my table, and the cocktail waitress comes around. I ask for another iced coffee and toss her a fiver.
Here are some highlights from the 1st half of day 2:
  1. I open 97ss on the button, BB flats. Flop comes AK3s. BB checks, I bet 35%. He throws out a 5k chip – which I interpret as a x/r to my bet. I groan, make a joke about it being the first hand of the day, and start to muck. The dealer stops my cards midway before hitting the muck, and informs me that he didn’t raise, that he called my flop bet. Everyone laughs, I go silent and wait for him to make change. Turn is the 2s. He thinks for a second and bets 30%. I tank for like 30 seconds, then flat. River is a blank. He thinks for a second, then checks. I bet like 30% pot. He tells me that I’m an angle shooter and mucks. I tell him I’m not an angle shooter and show my 9 high. Everyone laughs, we get on with playing.
  2. CO opens, I 3b 87dd in the SB to 4x, he flats. Flop comes 1032d. I check, he checks. Turn is the 6d. I bet 55% pot, he flats. River comes the Kd. I bet 60%, he tanks, tells me he thinks I backdoored diamonds, then folds. Damn, these players are pretty good.
  3. I open KK UTG to 2.5x, UTG +1 flats. Heads up to a flop of K43r. x/x. Turn 8, I bet 40% pot, he calls. River 3, I bet 80% pot, he tanks, then calls with AK.
I bring my 3 racks of chips to the new table and immediately get some comments – whatever, I’m just on a heater, it happens. At this point, my body was giving out. I was trying my hardest not to fall asleep in between every hand.
Cutoff opens, I’m in the SB, I look down at KK. I put in the 3b, folds back to him. He puts in a healthy 4. We’re the two big stacks at the table – I’d guess he was 50bb effective while I was around 65bb. God damn, am I good enough to fold kings here? No, I’m not. I shove, he snaps, I know that I’ve just fucked up my tournament. He shows the aces. The dealer puts a king in the window, and I hold. I’m for sure the chip leader now.
I lose a few 40/60 and 60/40 flips and chip down a bit. I still have a very healthy stack, probably around 80bb.
The next 3 hands are from the second half of day 2:
  1. Aggro Asian guy on the button. Folds to him, he opens to 2.2x, SB folds, I look down at 43ss and raise to 7.5x, he flats.
Flop comes 894cc. I check, he bets, I call. Turn’s another 9. I check, he bets 75% pot, I call. River’s the 10c. I check, he bets 1.2x pot. I ask the dealer for a count of the bet – meanwhile, villain looks like he’s going to shit himself. I flick in a chip, he throws down KcQx. I laugh a little, show my 43ss, and obnoxiously say ship it.
  1. I open KQo UTG+1, MP 3bets me. I figure that a 4b from UTG+1 could take it down a fair amount of the time, so I decide to go for it. He thinks for a second and flats.
Flop comes AK4r. I check, he checks back. Turn is a 6, goes x/x again. River’s another brick. I put in a 30% value bet. He does a little grimace and tanks for like 20 seconds. It looks like he’s going to fold so I start verbally telling him that his queens are good. The dealer informs me that you’re not allowed to talk about your hand to another player. I inform him that I’m not talking about my hand, I’m talking about villains’ hand. Dealer laughs and lets me continue to antagonize villain. MP starts talking back, asking if I’m really bluffing. I inform him that once he folds, I’ll show the bluff. He ends up calling, I snap show, he pays me then gets up from the table to go for a walk.
  1. We’re playing 6 handed. UTG opens, MP flats, I flat TT on the button. 3 ways to a flop of AT9ccc. UTG bets 50% pot, MP folds, I put in a medium sized raise. He thinks about it and flats.
The turn is the Kd. He pauses for a second then checks. I figured AxKc was his most likely combo. I didn’t think he could fold AxKc to any sizing – I decide to overbet jam 2x pot. He tanks for like 5 min and eventually lets it go. He tells me later he folded AxKc. Nice fold sir.
I finished day two 2nd in chips out of the 64 players remaining. More importantly, I was in the money. My friend Matt offered to give me a ride to the hostel to grab my stuff.
On the way to the hostel I’m telling Matt how trash the place is and he’s kind of like yeah man, whatever, it can’t be that bad. We gather my belongings and head on out. Matt remarked to me that the hostel reminded him of jail mixed with a summer camp.
I open a same night hotel app and see a room at the Four Queens available for $110. The lady at check in was nice enough – however, she informed me that the only room they had available at my price point was a smoking room overlooking the Fremont St. experience. I paid the $20 to upgrade to a non-smoking in the quiet part of the hotel. Vegas man, I swear.
It’s like 2am at this point -- I get to my room, sit on the bed and close my eyes. I open them and it’s 11:00am. Ah fuck man, I gotta get to the Venetian. I hop in the shower, brush my teeth, and freshen up. Even if I don’t have clean clothes, whatever, I’m second in the main, who cares.
Some interesting hands from the first part of Day 3:
  1. I had two inexcusable punts in this tournament. This is the first one: I open 5h5c from LP, BB calls. Flop comes J62hhh. x/x. Turn is a 4x. x, I bet 50% pot, BB jams 15bb. I called – and immediately realized I fucked up, big time. He had 2 big chips in his stack that I didn’t see, making his shove effectively like 25bb. In addition, I didn’t have the 5h, I had the 5d. I really didn’t ask for a count or double check my hole cards. Villain turns over 64o and holds. In my defense, I literally didn’t know what ICM meant at the time. Whoops.
  2. Someone who I recognize from poker TV jams 22bb UTG. I’m in the CO with JJ, I ask him how much it is, he’s talkative and seems genuinely comfortable/down for me to call. I fold – I run into him a few days later at the Aria, he tells me he had AA there. I believe him.
  3. CO opens, button instantly jams 30bb effective. I’m in the SB with TT and 25bb – live reads, we’re flipping. I call for all in my effective stack, CO folds, button has AQ. I hold. He’s not happy I called with tens. Oh well, sorry bro, gg.
  4. MP opens, CO 3 bets to 7bb, button jams 20bb. I look down at 2 black aces in the big blind. I reshove, MP folds, CO calls off his 20bb stack. I’m up against AQ and QQ. I hold.
Even with my atrocious punt earlier in the day, I’m the chip leader again.
We’re down to about 15 left in the field. UTG opens, I 3b AKo on the button, he jams 20bb, I call. He has 99, a king comes on the flop and he’s gone.
It’s day 3 of the main and we’re playing 5 handed with 12 people left. Let’s fucking go.
  1. Button opens to 2.5x, I’m in the BB with A8dd, I flat. Flop comes A104r, I check, he bets, I call. Turn is a 7, x/x. River A, I bet 1.2x pot. He tanks, calls, I show, I’m good.
  2. CO opens to 2.5x, I’m in the BB with 108dd, I flat. Flop comes Kd4x2d, it goes x/x. Turn is a Kx, I check, he bets 60% pot, I flat. River is the 4d. I check, he bets pot. I tank and let it go. He tells me later he checked back a weak king on the flop.
  3. SB completes, I’m in the BB with J9o and I check my option. Flop comes Q108r. The SB donks out into me for 60% pot. I flat. Turn comes a brick and he leads into me for 60% again. I raise to 3.5x his turn bet, he thinks for a while then flats. River is another brick. He bets 80% pot into me. I tank for a while, then shove. He starts laughing and folds QQ face up.
Less than a week ago I was grinding buffet comps at Planet Hollywood. Now I have guys correctly folding top set to me.
I’ve made it to the final table. I pick up a few small pots and the two shortstacks at the table get eliminated in quick succession.
This is without a doubt the most pointless and just plain out stupid punt of my entire life: I open J2dd on the button into a ~18bb SB and a GTO robot with mid 7 figures in career earnings in the BB. Don’t do this, this is quite literally lighting money on fire. SB folds, BB flats. Flop comes Kh8h3d. I cbet, BB calls. Turn is the Kd, goes x/x.
River comes a 7h, he leads into me for half pot. Whatever, I’m going for it – I put in a raise. He thinks for all of 5 seconds then calls me with KQh. Wow, I just punted away $50,000 in ICM. Jesus Christ dude, what the fuck.
For the next orbit or two, I’m clearly pissed at myself. I get up after my button and do a lap around the poker room – I’m good. The monkey tilt is gone, and I’m ready to get back to playing normal ranges.
Anyway, nothing else really happens for a while – I look down at AKo UTG and raise it up. Folds around to the BB, he thinks for a while, then jams for about 20bb. I snap, he has AQo. I hold. I’m now second in chips. We go on a 10-minute break.
When I get back to the table, the prospect of a 5-way chop comes up. We’re all tired – and the pay jumps are very significant. If you couldn’t tell from this story, I’m a degenerate, but in this spot, I’m willing to reduce variance a bit. We run the numbers and come to an agreement – we all agree to take a very slight ICM bump to give 1st place a bit more money than his stack is worth.
I just won $129,000 -- huh? This was my second tournament cash – not too bad considering that it was my third tournament ever. Maybe I should start learning how to play MTT’s now.
I take $124,000 in a check and $5,000 in cash. I’m leaving Vegas in 4 days and don’t plan on coming home with any of the cash.
The winner of the tournament’s a pretty cool guy and he asks if I want to crash in his guest room tonight… like yeah, if that’s a real offer, I’m down. I pick up my toiletry bag from the Venetian concierge and we hit the Uber.
The next morning Matt picks me up at his house – I hit the Chase bank and deposit the $124,000. I take Matt and my other friend, Spencer out to the Sterling Brunch over at Bally’s – the entire time, Spencer just kept repeating “Davis, what the fuck”. I don’t know dude, seriously, what the fuck.
I get a suite at the D downtown that night and (very) long story short I end up hitting $100 on a number at roulette at 5am. It’s time for bed.
Here’s a link to my Hendon Mob, verifying my tournament result. Hopefully I see some of you guys at the WSOP in 2021.
https://pokerdb.thehendonmob.com/player.php?a=r&n=783521
Davis
submitted by davish34 to poker [link] [comments]

Angélica Gorodischer - Three Stories [Translated by Lorraine Elena Roses and Marian Womack]

The Resurrection of the Flesh [Tr by Roses]

These first two tales published in Secret Weavers: Stories of the Fantastic by Women Writers of Argentina and Chile, edited by Marjorie Agosin (White Pine Press, 1992):
She was thirty-two, her name was Aurelia, and she had been married eleven years. One Saturday afternoon, she looked through the kitchen window at the garden and saw the four horsemen of the Apocalypse. Men of the world, those four horsemen of the Apocalypse. And good-looking. The first from the left was riding a sorrel horse with a dark mane. He was wearing white breeches, black boots, a crimson jacket, and a yellow fez with black pompoms. The second one had a sleeveless tunic overlaid with gold and violet and was barefoot. He was riding on the back of a plump dolphin. The third one had a respectable, black beard, trimmed at right angles. He had donned a gray Prince of Wales suit, white shirt, blue tie and carried a black leather portfolio. He was seated on a folding chair belted to the back of white-haired dromedary. The fourth one made Aurelia smile and realize that they were smiling at her. He was riding a black and gold Harley-Davidson 1200 and was wearing a white helmet and dark goggles and had long, straight, blond hair flying in the wind behind him. The four were riding in the garden without moving from the spot. They rode and smiled at her and she watched them through the kitchen window.
In that manner, she finished washing the two teacups, took off her apron, arranged her hair and went to the living room.
"I saw the four horsemen of the Apocalypse in the garden," she told her husband.
"I'll bet," he said without raising his eyes from his paper.
"What are you reading?" Aurelia asked.
"Hmmm?"
"I said they were given a crown and a sword and a balance and power."
"Oh, right," said her husband.
And after that a week went by as all weeks do--very slowly at first and very quickly toward the end--and on Sunday morning, while she made the coffee, she again saw the four horsemen of the Apocalypse in the garden, but when she went back to the bedroom she didn't say anything to her husband.
The third time she saw them, one Wednesday, alone, in the afternoon, she stood looking at them for a half hour and finally, since she had always wanted to fly in a yellow and red dirigible; and since she had dreamed about being an opera singer, an emperor's lover, a co-pilot to Icarus; since she would have liked to scale black cliffs, laugh at cannibals, traverse the jungles on elephants with purple trappings, seize with her hands the diamonds that lay hidden in mines, preside in the nude over a parade of nocturnal monsters, live under water, domesticate spiders, torture the powerful of the earth, rob trains in the tunnels of the Alps, set palaces on fire, lie in the dark with beggars, climb on the bridges of all the ships in the world; finally--since it was sadly sterile to be a rational and healthy adult--finally, that Wednesday afternoon alone, she put on the long dress she had worn at the last New Year's party given by the company where her husband was assistant sales manager and went out to the garden. The four horsemen of the Apocalypse called her, the blond one on the Harley-Davidson gave her his hand and helped her up onto the seat behind him, and there they went, all five, raging into the storm and singing.
Two days later her husband gave in to family pressure and reported the disappearance of his wife.
"Moral: madness is a flower aflame," said the narrator. Or in other words, it's impossible to inflame the dead, cold, viscous, useless, and sinful ashes of common sense.

The Perfect Married Woman

If you meet her on the street, cross quickly to the other side and quicken your pace. She’s a dangerous lady. She’s about forty or forty-five, has one married daughter and a son working in San Nicolas; her husband’s a sheet-metal worker. She rises very early, sweeps the sidewalk, sees her husband off, cleans, does the wash, shops, cooks. After lunch she watches television, sews or knits, irons twice a week, and at night goes to bed late. On Saturdays she does a general cleaning and washes windows and waxes the floors. On Sunday mornings she washes the clothes her son brings home—his name is Nestor Eduardo—she kneads dough for noodles or ravioli, and in the afternoon either her sister-inlaw comes to visit or she goes to her daughter’s house. It’s been a long time since she’s been to the movies, but she reads TV Guide and the police report in the newspaper. Her eyes are dark and her hands are rough and her hair is starting to go gray. She catches cold frequently and keeps a photo album in a dresser drawer along with a black crepe dress with lace collar and cuffs.
Her mother never hit her. But when she was six, she got a spanking for coloring on a door, and she had to wash it off with a wet rag. While she was doing it, she thought about doors, all doors, and decided that they were very dumb because they always led to the same places. And the one she was cleaning was definitely the dumbest of all, the one that led to her parents’ bedroom. She opened the door and then it didn’t go to her parents’ bedroom but to the Gobi desert. She wasn’t surprised that she knew it was the Gobi desert even though they hadn’t even taught her in school where Mongolia was and neither she nor her mother nor her grandmother had ever heard of Nan Shan or Khangai Nuru.
She stepped through the door, bent over to scratch the yellowish grit and saw that there was no one, nothing, and the hot wind tousled her hair, so she went back through the open door, closed it and kept on cleaning. And when she finished, her mother grumbled a little more and told her to wash the rag and take the broom to sweep up that sand and clean her shoes. That day she modified her hasty judgment about doors, though not completely, at least not until she understood what was going on.
What had been going on all her life and up until today was that from time to time doors behaved satisfactorily, though in general they were still acting dumb and leading to dining rooms, kitchens, laundry rooms, bedrooms and offices even in the best of circumstances. But two months after the desert, for example, the door that every day led to the bath opened onto the workshop of a bearded man dressed in a long uniform, pointed shoes, and a cap that tilted on one side of his head. The old man’s back was turned as he took something out of a highboy with many small drawers behind a very strange, large wooden machine with a giant steering wheel and screw, in the midst of cold air and an acrid smell. When he turned around and saw her he began to shout at her in a language she didn’t understand.
She stuck out her tongue, dashed out the door, closed it, opened it again, went into the bathroom and washed her hands for lunch.
Again, after lunch, many years later, she opened the door of her room and walked into a battlefield. She dipped her hands in the blood of the wounded and dead and pulled from the neck of a cadaver a crucifix that she wore for a long time under high-necked blouses or dresses without plunging necklines. She now keeps it in a tin box underneath the nightgowns with a brooch, a pair of earrings and a broken wristwatch that used to belong to her mother-in-law. In the same way, involuntarily and by chance, she visited three monasteries, seven libraries, and the highest mountains in the world, and who knows how many theaters, cathedrals, jungles, refrigeration plants, dens of vice, universities, brothels, forests, stores, submarines, hotels, trenches, islands, factories, palaces, hovels, towers and hell.
She’s lost count and doesn’t care; any door could lead anywhere and that has the same value as the thickness of the ravioli dough, her mother’s death, and the life crises that she sees on TV and reads about in TV Guide.
Not long ago she took her daughter to the doctor, and seeing the closed door of a bathroom in the clinic, she smiled. She wasn’t sure because she can never be sure, but she got up and went to the bathroom. However, it was a bathroom; at least there was a nude man in a bathtub full of water. It was all very large, with a high ceiling, marble floor and decorations hanging from the closed windows. The man seemed to be asleep in his white bathtub, short but deep, and she saw a razor on a wrought iron table with feet decorated with iron flowers and leaves and ending in lion’s paws, a razor, a mirror, a curling iron, towels, a box of talcum powder and an earthen bowl with water. She approached on tiptoe, retrieved the razor, tiptoed over to the sleeping man in the tub and beheaded him. She threw the razor on the floor and rinsed her hands in the lukewarm bathtub water. She turned around when she reached the clinic corridor and spied a girl going into the bathroom through the other door. Her daughter looked at her.
“That was quick.”
“The toilet was broken,” she answered.
A few days afterward, she beheaded another man in a blue tent at night. That man and a woman were sleeping mostly uncovered by the blankets of a low, king-size bed, and the wind beat around the tent and slanted the flames of the oil lamps. Beyond it there would be another camp, soldiers, animals, sweat, manure, orders and weapons. But inside there was a sword by the leather and metal uniforms, and with it she cut off the head of the bearded man. The woman stirred and opened her eyes as she went out the door on her way back to the patio that she had been mopping.
On Monday and Thursday afternoons, when she irons shirt collars, she thinks of the slit necks and the blood, and she waits. If it’s summer she goes out to sweep a little after putting away the clothing and until her husband arrives. If it’s windy she sits in the kitchen and knits. But she doesn’t always find sleeping men or staring cadavers. One rainy morning, when she was twenty, she was at a prison, and she made fun of the chained prisoners; one night when the kids were kids and were all living at home, she saw in a square a disheveled woman looking at a gun but not daring to take it out of her open purse. She walked up to her, put the gun in the woman’s hand and stayed there until a car parked at the corner, until the woman saw a man in gray get out and look for his keys in his pocket, until the woman aimed and fired. And another night while she was doing her sixth grade geography homework, she went to look for crayons in her room and stood next to a man who was crying on a balcony. The balcony was so high, so far above the street, that she had an urge to push him to hear the thud down below, but she remembered the orographic map of South America and was about to leave. Anyhow, since the man hadn’t seen her, she did push him and saw him disappear and ran to color in the map so she didn’t hear the thud, only the scream. And in an empty theater, she made a fire underneath the velvet curtain; in a riot she opened the cover to a basement hatchway; in a house, sitting on top of a desk, she shredded a two-thousand-page manuscript; in a clearing of a forest she buried the weapons of the sleeping men; in a river she opened the floodgates of a dike.
Her daughter’s name is Laura Inés, her son has a fiancée in San Nicolás and he’s promised to bring her over on Sunday so she and her husband can meet her. She has to remind herself to ask her sister-in-law for the recipe for orange cake, and Friday on TV is the first episode of a new soap opera. Again, she runs the iron over the front of the shirt and remembers the other side of the doors that are always carefully closed in her house, that other side where the things that happen are much less abominable than the ones we experience on this side, as you can easily understand.

The Unmistakable Smell of Wood Violets [Tr by Womack]

Translated for the first time in Ann and Jeff Vandermeer's Big Book of Science Fiction (Vintage, 2016):
The news spread fast. It would be correct to say that the news moved like a flaming trail of gunpowder, if it weren't for the fact that at this point in our civilization gunpowder was archaeology, ashes in time, the stuff of legend, nothingness. However, it was because of the magic of our new civilization that the news was known all over the world, practically instantaneously.
"Oooh!" the tsarina said.
You have to take into account that Her Gracious and Most Illustrious Virgin Majesty Ekaterina V, Empress of Holy Russia, had been carefully educated in the proper decorum befitting the throne, which meant that she would never have even raised an eyebrow or curved the corner of her lip, far less would she have made an interjection of that rude and vulgar kind. But not only did she say "Oooh!," she also got up and walked through the room until she reached the glass doors of the great balcony. She stopped there. Down below, covered by snow, Saint Leninburg was indifferent and unchanged, the city's eyes squinting under the weight of winter. At the palace, ministers and advisers were excited, on edge.
"And where is this place?" the tsarina asked.
And that is what happened in Russia, which is such a distant and atypical country. In the central states of the continent, there was real commotion. In Bolivia, in Paraguay, in Madagascar, in all the great powers, and in the countries that aspired to be great powers, such as High Peru, Iceland, or Morocco, hasty conversations took place at the highest possible level with knitted brows and hired experts. The strongest currencies became unstable: the guarani rose, the Bolivian peso went down half a point, the crown was discreetly removed from the exchange rates for two long hours, long queues formed in front of the exchanges in front of all the great capitals of the world. President Morillo spoke from the Oruro Palace and used the opportunity to make a concealed warning (some would call it a threat) to the two Peruvian republics and the Minas Gerais secessionist area. Morillo had handed over the presidency of Minas to his nephew, Pepe Morillo, who had proved to be a wet blanket whom everybody could manipulate, and now Morillo bitterly regretted his decision. Morocco and Iceland did little more than give their diplomats a gentle nudge in the ribs, anything to shake them into action, as they imagined them all to be sipping grenadine and mango juice in the deep south while servants in shiny black uniforms stood over them with fans.
The picturesque note came from the Independent States of North America. It could not have been otherwise. Nobody knew that all the states were now once again under the control of a single president, but that's how it was: some guy called Jack Jackson-Franklin, who had been a bit-part actor in videos, and who, aged eighty-seven, had discovered his extremely patriotic vocation of statesman. Aided by his singular and inexplicable charisma, and by his suspect family tree, according to which he was the descendent of two presidents who had ruled over the states during their glory days, he had managed to unify, at least for now, the seventy-nine northern states. Anyway, Mr. Jackson-Franklin said to the world that the Independent States would not permit such a thing to take place. No more, just that they would not permit such a thing to take place. The world laughed uproariously at this.
Over there, in the Saint Leninburg palace, ministers cleared their throats, advisers swallowed saliva, trying to find out if, by bobbing their Adam's apples up and down enough, they might be able to loosen their stiff official shirts.
"Ahem. Ahem. It's in the south. A long way to the south. In the west, Your Majesty."
"It is. Humph. Ahem. It is, Your Majesty, a tiny country in a tiny territory."
"It says that it is in Argentina," the tsarina said, still staring through the window but without paying any attention to the night as it fell over the snow-covered roofs and the frozen shores of the Baltic.
"Ah, yes, that's right, that's right, Your Majesty, a pocket republic."
Sergei Vasilievich Kustkarov, some kind of councilor and, what is more, an educated and sensible man, broke into the conversation.
"Several, Your Majesty, it is several."
And at last the tsarina turned around. Who cared a fig for the Baltic night, the snow-covered rooftops, the roofs themselves, and the city of which they were a part? Heavy silk crackled, starched petticoats, lace.
"Several of what, Councilor Kustkarov, several of what? Don't come to me with your ambiguities."
"I must say, Your Majesty, I had not the slightest intention--"
"Several of what?"
The tsarina looked directly at him, her lips held tightly together, her hands moving unceasingly, and Kustkarov panicked, as well he might.
"Rep-rep-republics, Your Majesty," he blurted out. "Several of them. Apparently, a long time ago, a very long time, it used to be a single territory, and now it is several, several republics, but their inhabitants, the people who live in all of them, all of the republics, are called, they call themselves, the people, that is, Argentinians."
The tsarina turned her gaze away. Kustkarov felt so relieved that he was encouraged to carry on speaking:
"There are seven of them, Your Majesty: Rosario, Entre dos Rios, Ladocta, Ona, Riachuelo, Yujujuy, and Labodegga."
The tsarina sat down.
"We must do something," she said.
Silence. Outside it was not snowing, but inside it appeared to be. The tsarina looked at the transport minister.
"This enters into your portfolio," she said.
Kustkarov sat down, magnificently. How lucky he was to be a councilor, a councilor with no specific duties. The transport minister, on the other hand, turned pale.
"I think, Your Majesty...," he dared to say.
"Don't think! Do something!"
"Yes, Your Majesty," the minister said, and, bowing, started to make his way to the door.
"Where do you think you're going?" the tsarina said, without moving her mouth or twitching an eyelid.
"I'm just, I'm going, I'm just going to see what can be done, Your Majesty."
There's nothing that can be done, Sergei Vasilievich thought in delight, nothing. He realized that he was not upset, but instead he felt happy. And on top of everything else a woman, he thought. Kustkarov was married to Irina Waldoska-Urtiansk, a real beauty, perhaps the most beautiful woman in all of Holy Russia. Perhaps he was being cuckolded; it would have been all too easy for him to find that out, but he did not want to. His thoughts turned in a circle: and on top of everything else a woman. He looked at the tsarina and was struck, not for the first time, by her beauty. She was not so beautiful as Irina, but she was magnificent.
In Rosario it was not snowing, not because it was summer, although it was, but because it never snowed in Rosario. And there weren't any palm trees: the Moroccans would have been extremely disappointed had they known, but their diplomats said nothing about the Rosario flora in their reports, partly because the flora of Rosario was now practically nonexistent, and partly because diplomats are supposed to be above that kind of thing.
Everyone who was not a diplomat, that is to say, everyone, the population of the entire republic that in the last ten years had multiplied vertiginously and had now reached almost two hundred thousand souls, was euphoric, happy, triumphant. They surrounded her house, watched over her as she slept, left expensive imported fruits outside her door, followed her down the street. Some potentate allowed her the use of a Ford 99, which was one of the five cars in the whole country, and a madman who lived in the Espinillos cemetery hauled water all the way up from the Pará lagoon and grew a flower for her which he then gave her.
"How nice," she said, then went on, dreamily, "Will there be flowers where I'm going?"
They assured her that there would be.
She trained every day. As they did not know exactly what it was she had to do to train herself, she got up at dawn, ran around the Independence crater, skipped, did some gymnastic exercises, ate little, learned how to hold her breath, and spent hours and hours sitting or curled into strange positions. She also danced the waltz. She was almost positive that the waltz was not likely to come in handy, but she enjoyed it very much.
Meanwhile, farther away, the trail of gunpowder had become a barrel of dynamite, although dynamite was also a legendary substance and didn't exist. The infoscreens in every country, whether poor or rich, central or peripheral, developed or not, blazed forth with extremely large headlines suggesting dates, inventing biographical details, trying to hide, without much success, their envy and confusion. No one was fooled:
"We have been wretchedly beaten," the citizens of Bolivia said.
"Who would have thought it," pondered the man on the Reykjavík omnibus.
The former transport minister of Holy Russia was off breaking stones in Siberia. Councilor Sergei Vasilievich Kustkarov was sleeping with the tsarina, but that was only a piece of low, yet spicy, gossip that has nothing to do with this story.
"We will not allow this to happen!" Mr. Jackson-Franklin blustered, tugging nervously at his hairpiece. "It is our own glorious history that has set aside for us this brilliant destiny! It is we, we and not this despicable banana republic, who are marked for this glory!"
Mr. Jackson-Franklin also did not know that there were no palm trees or bananas in Rosario, but this was due not to a lack of reports from his diplomats but rather a lack of diplomats. Diplomats are a luxury that a poor country cannot afford, and so poor countries often go to great pains to take offense and recall all the knights commanders and lawyers and doctors and even eventually the generals working overseas, in order to save money on rent and electricity and gas and salaries, not to mention the cost of the banquets and all the money in brown paper envelopes.
But the headlines kept on appearing on the infoscreens: "Argentinian Astronaut Claims She Will Reach Edge of Universe," "Sources Claim Ship Is Spaceworthy in Spite of or Because of Centuries-Long Interment," "Science or Catastrophe?," "Astronaut Not a Woman but a Transsexual" (this in the Imperialskaya Gazeta, the most puritan of the infoscreens, even more so than the Papal Piccolo Osservatore Lombardo), "Ship Launches," "First Intergalactic Journey in Centuries," "We Will Not Allow This to Happen!" (Portland Times).
She was dancing the waltz. She woke up with her heart thumping, tried out various practical hairstyles, ran, skipped, drank only filtered water, ate only olives, avoided spies and journalists, went to see the ship every day, just to touch it. The mechanics all adored her.
"It'll work, they'll see, it'll work," the chief engineer said defiantly.
Nobody contradicted him. No one dared say that it wouldn't.
It would make it, of course it would make it. Not without going through many incredible adventures on its lengthy journey. Lengthy? No one knew who Langevin was anymore, so no one was shocked to discover that his theory contradicted itself, ended up biting its own tail, and that however long the journey took, the observers would only perceive it as having lasted minutes. Someone called Cervantes, a very famous personage back in the early years of human civilization--it was still debated whether he had been a physicist, a poet, or a musician--had suggested a similar theory in one of his lost works.
One autumn dawn the ship took off from the Independence crater, the most deserted part of the whole desert republic of Rosario, at five forty-five in the morning. The exact time is recorded because the inhabitants of the country had all pitched in together to buy a clock, which they thought the occasion deserved (there was one other clock, in the Enclosed Convent of the Servants of Santa Rita de Casino, but because the convent was home to an enclosed order nothing ever went in or out of it, no news, no requests, no answers, no nothing). Unfortunately, they had not had enough money. But then someone had had the brilliant idea which had brought in the money they needed, and Rosario had hired out its army for parades in friendly countries: there weren't that many of them and the ones there were weren't very rich, but they managed to get the cash together. Anyone who was inspired by patriotism and by the proximity of glory had to see those dashing officers, those disciplined soldiers dressed in gold and crimson, protected by shining breastplates, capped off with plumed helmets, their catapults and pouches of stones at their waists, goose-stepping through the capital of Entre Dos Rios or the Padrone Giol vineyards in Labodegga, at the foot of the majestic Andes.
The ship blasted off. It got lost against the sky. Before the inhabitants of Rosario, their hearts in their throats and their eyes clouded by emotion, had time to catch their breath, a little dot appeared up there, getting bigger and bigger, and it was the ship coming back down. It landed at 06:11 on the same morning of that same autumn day. The clock that recorded this is preserved in the Rosario Historical Museum. It no longer works, but anyone can go and see it in its display cabinet in Room A of the Museum. In Room B, in another display case, is the so-called Carballensis Indentic Axe, the fatal tool that cut down all the vegetation of Rosario and turned the whole country into a featureless plain. Good and evil, side by side, shoulder to shoulder.
Twenty-six minutes on Earth, many years on board the ship. Obviously, she did not have a watch or a calendar with her: the republic of Rosario would not have been able to afford either of them. But it was many years, she knew that much.
Leaving the galaxy was a piece of cake. You can do it in a couple of jumps, everyone knows that, following the instructions that Albert Einsteinstein, the multifaceted violin virtuoso, director of sci-fi movies, and student of space-time, gave us a few hundred years back. But the ship did not set sail to the very center of the universe, as its predecessors had done in the great era of colonization and discovery; no, the ship went right to the edge of the universe.
Everyone also knows that there is nothing in the universe, not even the universe itself, which does not grow weaker as you reach its edge. From pancakes to arteries, via love, rubbers, photographs, revenge, bridal gowns, and power. Everything tends to imperceptible changes at the beginning, rapid change afterward; everything at the edge is softer and more blurred, as the threads start to fray from the center to the outskirts.
In the time it took her to take a couple of breaths, a breath and a half, over the course of many years, she passed through habitable and uninhabitable places, worlds which had once been classified as existent, worlds which did not appear and had never appeared and probably would never appear in any cartographical survey. Planets of exiles, singing sands, minutes and seconds in tatters, whirlpools of nothingness, space junk, and that's without even mentioning those beings and things, all of which stood completely outside any possibility of description, so much so that we tend not to perceive them when we look at them; all of this, and shock, and fear more than anything else, and loneliness. The hair grew gray at her temples, her flesh lost its firmness, wrinkles appeared around her eyes and her mouth, her knees and ankles started to act up, she slept less than before and had to half close her eyes and lean backward in order to make out the numbers on the consoles. And she was so tired that it was almost unbearable. She did not waltz any longer: she put an old tape into an old machine and listened and moved her gray head in time with the orchestra.
She reached the edge of the universe. Here was where everything came to an end, so completely that even her tiredness disappeared and she felt once again as full of enthusiasm as she had when she was younger. There were hints, of course: salt storms, apparitions, little brushstrokes of white against the black of space, large gaps made of sound, echoes of long-dead voices that had died giving sinister orders, ash, drums; but when she reached the edge itself, these indications gave way to space signage: "End," "You Are Reaching the Universe Limits," "The Cosmos General Insurance Company, YOUR Company, Says: GO NO FURTHER," "End of Protected Cosmonaut Space," etc., as well as the scarlet polygon that the OMUU had adopted to use as a sign for that's it, abandon all hope, the end.
All right, so she was here. The next thing to do was go back. But the idea of going back never occurred to her. Women are capricious creatures, just like little boys: as soon as they get what they want, then they want something else. She carried on.
There was a violent judder as she crossed the limit. Then there was silence, peace, calm. All very alarming, to tell the truth. The needles did not move, the lights did not flash, the ventilation system did not hiss, her alveoli did not vibrate, her chair did not swivel, the screens were blank. She got up, went to the portholes, looked out, saw nothing. It was logical enough:
"Of course," she said to herself, "when the universe comes to an end, then there's nothing."
She looked out through the portholes a little more, just in case. She still could see nothing, but she had an idea.
"But I'm here," she said. "Me and the ship."
She put on a space suit and walked out into the nothing.
When the ship landed in the Independence crater in the republic of Rosario, twenty-six minutes after it had taken off, when the hatch opened and she appeared on the ramp, the spirit of Paul Langevin flew over the crater, laughing fit to burst. The only people who heard him were the madman who had grown the flower for her in the Espinillos cemetery and a woman who was to die that day. No one else had ears or fingers or tongue or feet, far less did they have eyes to see him.
It was the same woman who had left, the very same, and this calmed the crowds down at the same time as it disappointed them, all the inhabitants of the country, the diplomats, the spies, and the journalists. It was only when she came down the gangplank and they came closer to her that they saw the network of fine wrinkles around her eyes. All other signs of her old age had vanished, and had she wished, she could have waltzed tirelessly, for days and nights on end, from dusk till dawn till dusk.
The journalists all leaned forward; the diplomats made signals, which they thought were subtle and unseen, to the bearers of their sedan chairs to be ready to take them back to their residences as soon as they had heard what she had to say; the spies took photographs with the little cameras hidden away in their shirt buttons or their wisdom teeth; all the old people put their hands together; the men raised their fists to their heart; the little boys pranced; the young girls smiled.
And then she told them what she had seen:
"I took off my suit and my helmet," she said, "and walked along the invisible avenues that smelled of violets."
She did not know that the whole world was waiting to hear what she said; that Ekaterina V had made Sergei Vasilievich get up at five o'clock in the morning so that he could accompany her to the grand salon and wait there for the news; that one of the seventy-nine Northern States had declared its independence because the president had not stopped anything from happening or obtained any glory, and this had lit the spark of rebellion in the other seventy-eight states, and this had made Mr. Jackson-Franklin leave the White House without his wig, in pajamas, freezing and furious; that Bolivia, Paraguay, and Iceland had allowed the two Peruvian republics to join their new alliance and defense treaty set up against a possible attack from space; that the high command of the Paraguayan aeronautical engineers had promised to build a ship that could travel beyond the limits of the universe, always assuming that they could be granted legal immunity and a higher budget, a declaration that made the guarani fall back the two points that it had recently risen and then another one as well; that Don Schicchino Giol, the new padrone of the Republic of Labodegga at the foot of the majestic Andes had been woken from his most recent drinking bout to be told that he had now to sign a declaration of war against the Republic of Rosario, now that they knew the strength of the enemy's forces.
"Eh? What? Hunh?" Don Schicchino said.
"I saw the nothingness of everything," she said, "and it was all infused with the unmistakable smell of wood violets. The nothingness of the world is like the inside of a stomach throbbing above your head. The nothingness of people is like the back of a painting, black, with glasses and wires that release dreams of order and imperfect destinies. The nothingness of creatures with leathery wings is a crack in the air and the rustle of tiny feet. The nothingness of history is the massacre of the innocents. The nothingness of words, which is a throat and a hand that break whatever they touch on perforated paper; the nothingness of music, which is music. The nothingness of precincts, of crystal glasses, of seams, of hair, of liquids, of lights, of keys, of food."
When she had finished her list, the potentate who owned the Ford 99 said that he would give it to her, and that in the afternoon he would send one of his servants with a liter of naphtha so that she could take the car out for a spin.
"Thank you," she said. "You are very generous."
The madman went away, looking up to the skies; who knows what he was searching for. The woman who was going to die that day asked herself what she should eat on Sunday, when her sons and their wives came to lunch. The president of the Republic of Rosario gave a speech.
And everything in the world carried on the same, apart from the fact that Ekaterina V named Kustkarov her interior minister, which terrified the poor man but which was welcomed with open arms by Irina as an opportunity for her to refresh her wardrobe and her stock of lovers. And Jack Jackson-Franklin sold his memoirs to one of Paraguay's more sophisticated magazines for a stellar amount of money, which allowed him to retire to live in Imerina. And six spaceships from six major world powers set off to the edges of the universe and were never seen again.
She married a good man who had a house with a balcony, a white bicycle, and a radio which, on clear days, could pick up the radio plays that LLL1 Radio Magnum transmitted from Entre Dos Rios, and she waltzed in white satin shoes. The day that her first son was born a very pale green shoot grew out of the ground on the banks of the great lagoon.
submitted by MilkbottleF to shortstoryaday [link] [comments]

when is desert diamond casino going to open video

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when is desert diamond casino going to open

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